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Magical-Jumping-Bean/Library/metadata/2b/2bf68308f6cdff141ab98cd34174e4f1
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2019-09-29 19:40:54 -04:00
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€ Þ€#!€.€,"€€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ€€%.€j€&Õ€“ÿÿÿÿ'€1€1€ÿÿÿÿ(ÀÞ€€)€j€ÿÿÿÿ*€H€›€ÿÿÿÿ+€1€1€ÿÿÿÿ,@Þ€€-Q€j€.y€
€ /Þ€#0€.€,1€ €§2@¾€¶ 3@Þ€#4€.€,5€H€»ÿÿÿÿ6€1€1€ÿÿÿÿ7@Þ€€8Q€j€9H€Æÿÿÿÿ:€1€1€ÿÿÿÿ;@Þ€€<Q€j€=H€Øÿÿÿÿ>€1€1€ÿÿÿÿ?@Þ€€@Q€j€AMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×Ü�Z56 :!@iÁJ*�€7€ÿÿÿÿ€¦€²€E€ Þ€€.€€(a€ Þ€€.€€†€r€ Þ€ €.€
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Q€j€H€ê€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€ñ€=ÿÿÿÿ€1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€H€›€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacedh\ày¯È˜ ²o8€oÜÿA¡›È=GN:Packages/com.unity.timeline/Editor/treeview/Manipulator.csày¯ Manipulator using UnityEngine;
namespace UnityEditor.Timeline
{
abstract class Manipulator
{
int m_Id;
protected virtual bool MouseDown(Event evt, WindowState state) { return false; }
protected virtual bool MouseDrag(Event evt, WindowState state) { return false; }
protected virtual bool MouseWheel(Event evt, WindowState state) { return false; }
protected virtual bool MouseUp(Event evt, WindowState state) { return false; }
protected virtual bool DoubleClick(Event evt, WindowState state) { return false; }
protected virtual bool KeyDown(Event evt, WindowState state) { return false; }
protected virtual bool KeyUp(Event evt, WindowState state) { return false; }
protected virtual bool ContextClick(Event evt, WindowState state) { return false; }
protected virtual bool ValidateCommand(Event evt, WindowState state) { return false; }
protected virtual bool ExecuteCommand(Event evt, WindowState state) { return false; }
public virtual void Overlay(Event evt, WindowState state) {}
public bool HandleEvent(WindowState state)
{
if (m_Id == 0)
m_Id = GUIUtility.GetPermanentControlID();
bool isHandled = false;
var evt = Event.current;
switch (evt.GetTypeForControl(m_Id))
{
case EventType.ScrollWheel:
isHandled = MouseWheel(evt, state);
break;
case EventType.MouseUp:
{
if (GUIUtility.hotControl == m_Id)
{
isHandled = MouseUp(evt, state);
GUIUtility.hotControl = 0;
evt.Use();
}
}
break;
case EventType.MouseDown:
{
isHandled = evt.clickCount < 2 ? MouseDown(evt, state) : DoubleClick(evt, state);
if (isHandled)
GUIUtility.hotControl = m_Id;
}
break;
case EventType.MouseDrag:
{
if (GUIUtility.hotControl == m_Id)
isHandled = MouseDrag(evt, state);
}
break;
case EventType.KeyDown:
isHandled = KeyDown(evt, state);
break;
case EventType.KeyUp:
isHandled = KeyUp(evt, state);
break;
case EventType.ContextClick:
isHandled = ContextClick(evt, state);
break;
case EventType.ValidateCommand:
isHandled = ValidateCommand(evt, state);
break;
case EventType.ExecuteCommand:
isHandled = ExecuteCommand(evt, state);
break;
}
if (isHandled)
evt.Use();
return isHandled;