Files
Magical-Jumping-Bean/Library/metadata/76/7693972390a4ed841a986c0c452c1058
T

113 lines
9.1 KiB
Plaintext
Raw Normal View History

2019-09-29 19:40:54 -04:00
í$p2019.2.3f1þÿÿÿÿÿ’3$øÌuñ옲e+ Í=^7€ÿÿÿÿ¦€²Ð¦¦¦€#¦€+H€3ÿÿÿÿ1€1€ÿÿÿÿ@Þ Q€j
H€<ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jÕ€Iÿÿÿÿ1€1€ÿÿÿÿÀÞH€j€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€j€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef ÿÿfš†!ë5˜9Ý4QÁóBí7€ÿÿÿÿ¦€²
E Þ€#.€,5a Þ€#.€,€r Þ€# .€,
H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jñ€JÿÿÿÿÀ1€1€ÿÿÿÿÞ€j€ÿÿÿÿ\€ÿÿÿÿH€rÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jH€wÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jH€€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ€#!.€,"€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ%.€j&Õ€“ÿÿÿÿ'1€1€ÿÿÿÿ(ÀÞ)€j€ÿÿÿÿ*H€›€ÿÿÿÿ+1€1€ÿÿÿÿ,@Þ-Q€j.y
 /Þ€#0.€,1 €§2@¾€¶ 3@Þ€#4.€,5H€»ÿÿÿÿ61€1€ÿÿÿÿ7@Þ8Q€j9H€Æÿÿÿÿ:1€1€ÿÿÿÿ;@Þ<Q€j=H€Øÿÿÿÿ>1€1€ÿÿÿÿ?@Þ@Q€jAMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×ÜZ56 :!@iÁJ*€7€ÿÿÿÿ¦€²E Þ.(a Þ.€r Þ .
H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jH€ê€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jñ€=ÿÿÿÿ1€1€ÿÿÿÿÞ€j€ÿÿÿÿH€›€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespace``\ày¯À g9y2 JÞH¡‰ÆÀTÂ…8Packages/com.unity.ugui/Editor/UI/LayoutElementEditor.csày¯LayoutElementEditorusing UnityEngine;
using UnityEngine.UI;
using UnityEditorInternal;
using UnityEditor.AnimatedValues;
namespace UnityEditor.UI
{
[CustomEditor(typeof(LayoutElement), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom editor for the LayoutElement component
/// Extend this class to write a custom editor for a component derived from LayoutElement.
/// </summary>
public class LayoutElementEditor : Editor
{
SerializedProperty m_IgnoreLayout;
SerializedProperty m_MinWidth;
SerializedProperty m_MinHeight;
SerializedProperty m_PreferredWidth;
SerializedProperty m_PreferredHeight;
SerializedProperty m_FlexibleWidth;
SerializedProperty m_FlexibleHeight;
SerializedProperty m_LayoutPriority;
protected virtual void OnEnable()
{
m_IgnoreLayout = serializedObject.FindProperty("m_IgnoreLayout");
m_MinWidth = serializedObject.FindProperty("m_MinWidth");
m_MinHeight = serializedObject.FindProperty("m_MinHeight");
m_PreferredWidth = serializedObject.FindProperty("m_PreferredWidth");
m_PreferredHeight = serializedObject.FindProperty("m_PreferredHeight");
m_FlexibleWidth = serializedObject.FindProperty("m_FlexibleWidth");
m_FlexibleHeight = serializedObject.FindProperty("m_FlexibleHeight");
m_LayoutPriority = serializedObject.FindProperty("m_LayoutPriority");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_IgnoreLayout);
if (!m_IgnoreLayout.boolValue)
{
EditorGUILayout.Space();
LayoutElementField(m_MinWidth, 0);
LayoutElementField(m_MinHeight, 0);
LayoutElementField(m_PreferredWidth, t => t.rect.width);
LayoutElementField(m_PreferredHeight, t => t.rect.height);
LayoutElementField(m_FlexibleWidth, 1);
LayoutElementField(m_FlexibleHeight, 1);
}
EditorGUILayout.PropertyField(m_LayoutPriority);
serializedObject.ApplyModifiedProperties();
}
void LayoutElementField(SerializedProperty property, float defaultValue)
{
LayoutElementField(property, _ => defaultValue);
}
void LayoutElementField(SerializedProperty property, System.Func<RectTransform, float> defaultValue)
{
Rect position = EditorGUILayout.GetControlRect();
// Label
GUIContent label = EditorGUI.BeginProperty(position, null, property);
// Rects
Rect fieldPosition = EditorGUI.PrefixLabel(position, label);
Rect toggleRect = fieldPosition;
toggleRect.width = 16;
Rect floatFieldRect = fieldPosition;
floatFieldRect.xMin += 16;
// Checkbox
EditorGUI.BeginChangeCheck();
bool enabled = EditorGUI.ToggleLeft(toggleRect, GUIContent.none, property.floatValue >= 0);
if (EditorGUI.EndChangeCheck())
{
// This could be made better to set all of the targets to their initial width, but mimizing code change for now
property.floatValue = (enabled ? defaultValue((target as LayoutElement).transform as RectTransform) : -1);
}
if (!property.hasMultipleDifferentValues && property.floatValue >= 0)
{
// Float field
EditorGUIUtility.labelWidth = 4; // Small invisible label area for drag zone functionality
EditorGUI.BeginChangeCheck();
float newValue = EditorGUI.FloatField(floatFieldRect, new GUIContent(" "), property.floatValue);
if (EditorGUI.EndChangeCheck())
{
property.floatValue = Mathf.Max(0, newValue);
}
EditorGUIUtility.labelWidth = 0;
}
EditorGUI.EndProperty();