Files
Magical-Jumping-Bean/Library/metadata/e1/e165a99d845c10e4ea0f546e542e8684
T

78 lines
7.4 KiB
Plaintext
Raw Normal View History

2019-09-29 19:40:54 -04:00
í€2019.2.3f1þÿÿÿÿÿ’3$øÌuñ옲e+ Í=^7€ÿÿÿÿ€¦€²€Ѐ¦€¦€¦€#¦€+H€3ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€ Q€j€
H€<ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€Õ€Iÿÿÿÿ€1€1€ÿÿÿÿÀÞ€€H€j€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€™€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef ÿÿfš†!ë5˜9Ý4QÁóBí7€ÿÿÿÿ€¦€²€
E€ Þ€#€.€,€5a€ Þ€#€.€,€†€r€ Þ€# €.€,
€H€«€ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€ñ€JÿÿÿÿÀ1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€\›€ÿÿÿÿ€H€rÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€H€wÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€H€€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€#!€.€,"€€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ€€%.€j€&Õ€“ÿÿÿÿ'€1€1€ÿÿÿÿ(ÀÞ€€)€j€ÿÿÿÿ*€H€›€ÿÿÿÿ+€1€1€ÿÿÿÿ,@Þ€€-Q€j€.y€
€ /Þ€#0€.€,1€ €§2@¾€¶ 3@Þ€#4€.€,5€H€»ÿÿÿÿ6€1€1€ÿÿÿÿ7@Þ€€8Q€j€9H€Æÿÿÿÿ:€1€1€ÿÿÿÿ;@Þ€€<Q€j€=H€Øÿÿÿÿ>€1€1€ÿÿÿÿ?@Þ€€@Q€j€AMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×Ü�Z56 :!@iÁJ*�€7€ÿÿÿÿ€¦€²€E€ Þ€€.€€(a€ Þ€€.€€†€r€ Þ€ €.€
€H€«€ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€H€ê€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€ñ€=ÿÿÿÿ€1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€H€›€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacetx\ày¯Ø˜ VšÙHÅN®ðEæEâhHIPackages/com.unity.timeline/Runtime/Activation/ActivationMixerPlayable.csày¯ActivationMixerPlayable using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
class ActivationMixerPlayable : PlayableBehaviour
{
ActivationTrack.PostPlaybackState m_PostPlaybackState;
bool m_BoundGameObjectInitialStateIsActive;
private GameObject m_BoundGameObject;
public static ScriptPlayable<ActivationMixerPlayable> Create(PlayableGraph graph, int inputCount)
{
return ScriptPlayable<ActivationMixerPlayable>.Create(graph, inputCount);
}
public ActivationTrack.PostPlaybackState postPlaybackState
{
get { return m_PostPlaybackState; }
set { m_PostPlaybackState = value; }
}
public override void OnPlayableDestroy(Playable playable)
{
if (m_BoundGameObject == null)
return;
switch (m_PostPlaybackState)
{
case ActivationTrack.PostPlaybackState.Active:
m_BoundGameObject.SetActive(true);
break;
case ActivationTrack.PostPlaybackState.Inactive:
m_BoundGameObject.SetActive(false);
break;
case ActivationTrack.PostPlaybackState.Revert:
m_BoundGameObject.SetActive(m_BoundGameObjectInitialStateIsActive);
break;
case ActivationTrack.PostPlaybackState.LeaveAsIs:
default:
break;
}
}
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
if (m_BoundGameObject == null)
{
m_BoundGameObject = playerData as GameObject;
m_BoundGameObjectInitialStateIsActive = m_BoundGameObject != null && m_BoundGameObject.activeSelf;
}
if (m_BoundGameObject == null)
return;
int inputCount = playable.GetInputCount();
bool hasInput = false;
for (int i = 0; i < inputCount; i++)
{
if (playable.GetInputWeight(i) > 0)
{
hasInput = true;
break;
}
}
m_BoundGameObject.SetActive(hasInput);