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Magical-Jumping-Bean/Library/metadata/83/833143c443f979e44ae0b8ed899e3b59
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2019-09-29 19:40:54 -04:00
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€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacetx\ày¯Øt84L4Ÿ—N¤‹Þ˜é³•JPackages/com.unity.ugui/Tests/Runtime/EventSystem/PhysicsRaycasterTests.csày¯PhysicsRaycasterTestsöusing UnityEngine;
using NUnit.Framework;
using System.Collections.Generic;
using UnityEngine.EventSystems;
public class PhysicsRaycasterTests
{
GameObject m_CamGO;
GameObject m_Collider;
[SetUp]
public void TestSetup()
{
m_CamGO = new GameObject("PhysicsRaycaster Camera");
m_Collider = GameObject.CreatePrimitive(PrimitiveType.Cube);
}
[Test]
public void PhysicsRaycasterDoesNotCastOutsideCameraViewRect()
{
m_CamGO.transform.position = new Vector3(0, 0, -10);
m_CamGO.transform.LookAt(Vector3.zero);
var cam = m_CamGO.AddComponent<Camera>();
cam.rect = new Rect(0.5f, 0, 0.5f, 1);
m_CamGO.AddComponent<PhysicsRaycaster>();
var eventSystem = m_CamGO.AddComponent<EventSystem>();
// Create an object that will be hit if a raycast does occur.
m_Collider.transform.localScale = new Vector3(100, 100, 1);
List<RaycastResult> results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(eventSystem)
{
position = new Vector2(0, 0) // Raycast from the left side of the screen which is outside of the camera's view rect.
};
eventSystem.RaycastAll(pointerEvent, results);
Assert.IsEmpty(results, "Expected no results from a raycast that is outside of the camera's viewport.");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CamGO);