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Magical-Jumping-Bean/Library/metadata/e2/e2cd16a2d73fe7a4c9affa2b790eb5e0
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2019-09-29 19:40:54 -04:00
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€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacepp\ày¯Ð¤.Üa*}ó~Jœú¯²—à[GPackages/com.unity.timeline/Editor/Window/TimelineWindow_Breadcrumbs.csày¯TimelineWindow_Breadcrumbsusing System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
partial class TimelineWindow
{
private List<BreadCrumbTitle> m_BreadCrumbLabels = new List<BreadCrumbTitle>(100);
// Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu
// so that's why we need to keep informations about the text we want to uniquely format.
class SequenceMenuNameFormater
{
Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>();
public string Format(string text)
{
int key = text.GetHashCode();
int index = 0;
if (m_UniqueItem.ContainsKey(key))
{
index = m_UniqueItem[key];
index++;
m_UniqueItem[key] = index;
}
else
{
m_UniqueItem.Add(key, index);
return text;
}
return string.Format("{0}{1}", text, index);
}
}
static TitleMode GetTitleMode(ISequenceState sequence)
{
var prefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
// Top level
if (sequence.hostClip == null)
{
if (sequence.director != null && prefabStage != null && prefabStage.IsPartOfPrefabContents(sequence.director.gameObject))
return TitleMode.Prefab;
if (sequence.director != null && PrefabUtility.IsPartOfPrefabAsset(sequence.director))
return TitleMode.PrefabOutOfContext;
if (sequence.director != null && !sequence.director.isActiveAndEnabled)
return TitleMode.DisabledComponent;
if (sequence.director != null)
return TitleMode.GameObject;
if (sequence.asset != null)
return TitleMode.Asset;
}
// Subtimelines only get an error icon
else if (sequence.director != null && !sequence.director.isActiveAndEnabled && !PrefabUtility.IsPartOfPrefabAsset(sequence.director))
return TitleMode.DisabledComponent;
return TitleMode.None;
}
void DoBreadcrumbGUI()
{
if (state == null)
return;
int count = 0;
foreach (var sequence in state.GetAllSequences())
{
BreadCrumbTitle title = new BreadCrumbTitle()
{
name = DisplayNameHelper.GetDisplayName(sequence),
mode = GetTitleMode(sequence)
};
if (count >= m_BreadCrumbLabels.Count)
m_BreadCrumbLabels.Add(title);
else
m_BreadCrumbLabels[count] = title;
count++;
}
if (m_BreadCrumbLabels.Count > count)
m_BreadCrumbLabels.RemoveRange(count, m_BreadCrumbLabels.Count - count);
using (new EditorGUI.DisabledScope(currentMode.headerState.breadCrumb == TimelineModeGUIState.Disabled))
{
BreadcrumbDrawer.Draw(breadCrumbAreaWidth, m_BreadCrumbLabels, NavigateToBreadcrumbIndex);
}
}
void NavigateToBreadcrumbIndex(int index)
{
state.PopSequencesUntilCount(index + 1);
}
void DoSequenceSelectorGUI()
{
using (new EditorGUI.DisabledScope(currentMode.headerState.sequenceSelector == TimelineModeGUIState.Disabled))
{
if (GUILayout.Button(DirectorStyles.sequenceSelectorIcon, EditorStyles.toolbarPopup, GUILayout.Width(WindowConstants.selectorWidth)))
{
var allDirectors = TimelineUtility.GetDirectorsInSceneUsingAsset(null);
GenericMenu sequenceMenu = new GenericMenu();
SequenceMenuNameFormater formater = new SequenceMenuNameFormater();
foreach (var d in allDirectors)
{
if (d.playableAsset is TimelineAsset)
{
string text = formater.Format(DisplayNameHelper.GetDisplayName(d));
bool isCurrent = state.masterSequence.director == d;
sequenceMenu.AddItem(new GUIContent(text), isCurrent, arg =>
{
var directorToBindTo = (PlayableDirector)arg;
if (directorToBindTo)
{
// don't just select the object, it may already be selected.
SetCurrentTimeline(directorToBindTo);
}
}, d);
}
}
if (allDirectors.Length == 0)
sequenceMenu.AddDisabledItem(DirectorStyles.noTimelinesInScene);
sequenceMenu.ShowAsContext();
}
GUILayout.Space(10f);
}