Files
Magical-Jumping-Bean/Library/metadata/9c/9c21cfda3336137438c3001d40564be0
T

64 lines
6.9 KiB
Plaintext
Raw Normal View History

2019-09-29 19:40:54 -04:00
í 2019.2.3f1þÿÿÿÿÿ’3$øÌuñ옲e+ Í=^7€ÿÿÿÿ€¦€²€Ѐ¦€¦€¦€#¦€+H€3ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€ Q€j€
H€<ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€Õ€Iÿÿÿÿ€1€1€ÿÿÿÿÀÞ€€H€j€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€™€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef ÿÿfš†!ë5˜9Ý4QÁóBí7€ÿÿÿÿ€¦€²€
E€ Þ€#€.€,€5a€ Þ€#€.€,€†€r€ Þ€# €.€,
€H€«€ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€ñ€JÿÿÿÿÀ1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€\›€ÿÿÿÿ€H€rÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€H€wÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€H€€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€#!€.€,"€€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ€€%.€j€&Õ€“ÿÿÿÿ'€1€1€ÿÿÿÿ(ÀÞ€€)€j€ÿÿÿÿ*€H€›€ÿÿÿÿ+€1€1€ÿÿÿÿ,@Þ€€-Q€j€.y€
€ /Þ€#0€.€,1€ €§2@¾€¶ 3@Þ€#4€.€,5€H€»ÿÿÿÿ6€1€1€ÿÿÿÿ7@Þ€€8Q€j€9H€Æÿÿÿÿ:€1€1€ÿÿÿÿ;@Þ€€<Q€j€=H€Øÿÿÿÿ>€1€1€ÿÿÿÿ?@Þ€€@Q€j€AMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×Ü�Z56 :!@iÁJ*�€7€ÿÿÿÿ€¦€²€E€ Þ€€.€€(a€ Þ€€.€€†€r€ Þ€ €.€
€H€«€ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€H€ê€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€ñ€=ÿÿÿÿ€1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€H€›€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespace€€\ày¯à°Éü­3c1Gƒ<Ñe´WPackages/com.unity.ugui/Tests/Runtime/Canvas/NoActiveCameraInSceneDoesNotCrashEditor.csày¯'NoActiveCameraInSceneDoesNotCrashEditorusing System;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.Profiling;
using UnityEngine.SceneManagement;
[TestFixture]
[UnityPlatform(include = new RuntimePlatform[] { RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor, RuntimePlatform.WindowsEditor })]
[Category("RegressionTest")]
[Description("CoveredBugID = 883807, CoveredBugDescription = \"Object::GetInstanceID crash when trying to switch canvas\"")]
public class NoActiveCameraInSceneDoesNotCrashEditor : IPrebuildSetup
{
Scene m_InitScene;
const string k_SceneName = "NoActiveCameraInSceneDoesNotCrashEditorScene";
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
UnityEditor.EditorApplication.ExecuteMenuItem("GameObject/UI/Button");
};
CreateSceneUtility.CreateScene(k_SceneName, codeToExecute);
#endif
}
[SetUp]
public void TestSetup()
{
m_InitScene = SceneManager.GetActiveScene();
}
[UnityTest]
public IEnumerator EditorShouldNotCrashWithoutActiveCamera()
{
AsyncOperation operationResult = SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
yield return operationResult;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
Profiler.enabled = true;
Camera.main.gameObject.SetActive(false);
yield return new WaitForSeconds(0.1f);
Assert.That(Profiler.enabled, Is.True, "Expected the profiler to be enabled. Unable to test if the profiler will crash the editor if it is not enabled.");
}
[TearDown]
public void TearDown()
{
SceneManager.SetActiveScene(m_InitScene);