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Magical-Jumping-Bean/Library/metadata/9a/9a0f991b6c2f45b44b92e163f9969e8e
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2019-09-29 19:40:54 -04:00
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©ð™±ÆòTK´)6ŸiéèBPackages/com.unity.timeline/Editor/treeview/Drawers/TrackDrawer.csày¯ TrackDrawerö using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class TrackDrawer : GUIDrawer
{
public class TrackMenuContext
{
public enum ClipTimeCreation
{
TimeCursor,
Mouse
}
public ClipTimeCreation clipTimeCreation = ClipTimeCreation.TimeCursor;
public Vector2? mousePosition = null;
}
public TrackMenuContext trackMenuContext = new TrackMenuContext();
internal WindowState sequencerState { get; set; }
public static TrackDrawer CreateInstance(TrackAsset trackAsset)
{
if (trackAsset == null)
return Activator.CreateInstance<TrackDrawer>();
TrackDrawer drawer;
try
{
drawer = (TrackDrawer)Activator.CreateInstance(TimelineHelpers.GetCustomDrawer(trackAsset.GetType()));
}
catch (Exception)
{
drawer = Activator.CreateInstance<TrackDrawer>();
}
drawer.track = trackAsset;
return drawer;
}
protected TrackAsset track { get; private set; }
public virtual bool DrawTrackHeaderButton(Rect rect, TrackAsset track, WindowState state)
{
return false;
}
public virtual void OnBuildTrackContextMenu(GenericMenu menu, TrackAsset trackAsset, WindowState state)
{
var mousePosition = trackMenuContext.mousePosition;
var candidateTime = TimelineHelpers.GetCandidateTime(state, mousePosition, trackAsset);
SequencerContextMenu.AddClipMenuCommands(menu, trackAsset, candidateTime);
SequencerContextMenu.AddMarkerMenuCommands(menu, trackAsset, candidateTime);
}
// Override this method for context menus on the clips on the same track
public virtual void OnBuildClipContextMenu(GenericMenu menu, TimelineClip[] clips, WindowState state) {}
public virtual bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
{
return false;
}
public virtual void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
{
EditorGUI.DrawRect(trackRect, DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording);