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Magical-Jumping-Bean/Library/metadata/4f/4f5ed95515938d14189b094f8654d0bd
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2019-09-29 19:40:54 -04:00
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Û:Packages/com.unity.ugui/Tests/Runtime/Button/TestButton.csày¯
TestButton»using System.Collections.Generic;
using UnityEngine.UI;
class TestButton : Button
{
public bool isStateNormal { get { return currentSelectionState == SelectionState.Normal; } }
public bool isStateHighlighted { get { return currentSelectionState == SelectionState.Highlighted; } }
public bool isStatePressed { get { return currentSelectionState == SelectionState.Pressed; } }
public bool isStateDisabled { get { return currentSelectionState == SelectionState.Disabled; } }
private bool IsTransitionTo(int index, SelectionState selectionState)
{
return index < m_StateTransitions.Count && m_StateTransitions[index] == selectionState;
}
public bool IsTransitionToNormal(int index) { return IsTransitionTo(index, SelectionState.Normal); }
public bool IsTransitionToHighlighted(int index) { return IsTransitionTo(index, SelectionState.Highlighted); }
public bool IsTransitionToPressed(int index) { return IsTransitionTo(index, SelectionState.Pressed); }
public bool IsTransitionToDisabled(int index) { return IsTransitionTo(index, SelectionState.Disabled); }
private readonly List<SelectionState> m_StateTransitions = new List<SelectionState>();
public int StateTransitionCount { get { return m_StateTransitions.Count; } }
protected override void DoStateTransition(SelectionState state, bool instant)
{
m_StateTransitions.Add(state);