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Magical-Jumping-Bean/Library/metadata/25/25b01819c6e1649428db2a9b274cf364
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2019-09-29 19:40:54 -04:00
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€ /Þ€#0€.€,1€ €§2@¾€¶ 3@Þ€#4€.€,5€H€»ÿÿÿÿ6€1€1€ÿÿÿÿ7@Þ€€8Q€j€9H€Æÿÿÿÿ:€1€1€ÿÿÿÿ;@Þ€€<Q€j€=H€Øÿÿÿÿ>€1€1€ÿÿÿÿ?@Þ€€@Q€j€AMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×Ü�Z56 :!@iÁJ*�€7€ÿÿÿÿ€¦€²€E€ Þ€€.€€(a€ Þ€€.€€†€r€ Þ€ €.€
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Q€j€H€ê€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€ñ€=ÿÿÿÿ€1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€H€›€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespace``\ày¯ÀäR �‘lFI‚½¢¹rÄ?F6Packages/com.unity.ugui/Runtime/UI/Core/SpriteState.csày¯ SpriteState}using System;
using UnityEngine.Serialization;
namespace UnityEngine.UI
{
[Serializable]
/// <summary>
/// Structure that stores the state of a sprite transition on a Selectable.
/// </summary>
public struct SpriteState : IEquatable<SpriteState>
{
[SerializeField]
private Sprite m_HighlightedSprite;
[SerializeField]
private Sprite m_PressedSprite;
[FormerlySerializedAs("m_HighlightedSprite")]
[SerializeField]
private Sprite m_SelectedSprite;
[SerializeField]
private Sprite m_DisabledSprite;
/// <summary>
/// Highlighted sprite.
/// </summary>
public Sprite highlightedSprite { get { return m_HighlightedSprite; } set { m_HighlightedSprite = value; } }
/// <summary>
/// Pressed sprite.
/// </summary>
public Sprite pressedSprite { get { return m_PressedSprite; } set { m_PressedSprite = value; } }
/// <summary>
/// Selected sprite.
/// </summary>
public Sprite selectedSprite { get { return m_SelectedSprite; } set { m_SelectedSprite = value; } }
/// <summary>
/// Disabled sprite.
/// </summary>
public Sprite disabledSprite { get { return m_DisabledSprite; } set { m_DisabledSprite = value; } }
public bool Equals(SpriteState other)
{
return highlightedSprite == other.highlightedSprite &&
pressedSprite == other.pressedSprite &&
selectedSprite == other.selectedSprite &&
disabledSprite == other.disabledSprite;