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2019-09-29 19:40:54 -04:00
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ËìJ†ÚÍC)ªþu;Packages/com.unity.ugui/Tests/Runtime/Toggle/ToggleTests.csày¯ ToggleTests”%//Entire class disabled due to a major instability - discussion on Slack at #ui-toggle-instability
/*using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
using Object = UnityEngine.Object;
namespace ToggleTest
{
abstract class BaseToggleTests : IPrebuildSetup
{
const string kPrefabTogglePath = "Assets/Resources/TestToggle.prefab";
const string kPrefabToggleGroupPath = "Assets/Resources/TestToggleGroup.prefab";
protected GameObject m_PrefabRoot;
protected List<Toggle> m_toggle = new List<Toggle>();
protected static int nbToggleInGroup = 2;
public void Setup()
{
#if UNITY_EDITOR
CreateSingleTogglePrefab();
CreateToggleGroupPrefab();
#endif
}
private static void CreateSingleTogglePrefab()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = ComponentCreator.CreateCanvasRoot("Canvas");
canvasGO.transform.SetParent(rootGO.transform);
// factory function alias for brevity
var c = ComponentCreator.CreationInfo.Creator;
ComponentCreator.CreationInfo template =
c("TestToggle") // object name
.With<Toggle>()
.With<ToggleTestImageHook>();
var nameToObjectMapping = new Dictionary<string, GameObject>();
ComponentCreator.CreateHierarchy(info: template, parent: canvasGO, dict: nameToObjectMapping);
var toggle = nameToObjectMapping["TestToggle"].GetComponent<Toggle>();
toggle.enabled = true;
toggle.graphic = nameToObjectMapping["TestToggle"].GetComponent<ToggleTestImageHook>();
toggle.graphic.canvasRenderer.SetColor(Color.white);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.CreatePrefab(kPrefabTogglePath, rootGO);
#endif
}
private static void CreateToggleGroupPrefab()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = ComponentCreator.CreateCanvasRoot("Canvas");
canvasGO.transform.SetParent(rootGO.transform);
// factory function alias for brevity
var c = ComponentCreator.CreationInfo.Creator;
ComponentCreator.CreationInfo templateGroup =
c("ToggleGroup") // object name
.With<ToggleGroup>();
for (int i = 0; i < nbToggleInGroup; ++i)
{
var t = ComponentCreator.CreationInfo.Creator;
ComponentCreator.CreationInfo templateToggle =
t("TestToggle" + i) // object name
.With<Toggle>()
.With<ToggleTestImageHook>();
templateGroup.Children.Add(templateToggle);
}
var nameToObjectMapping = new Dictionary<string, GameObject>();
ComponentCreator.CreateHierarchy(info: templateGroup, parent: canvasGO, dict: nameToObjectMapping);
for (int i = 0; i < nbToggleInGroup; ++i)
{
var toggle = nameToObjectMapping["TestToggle" + i].GetComponent<Toggle>();
toggle.enabled = true;
toggle.graphic = nameToObjectMapping["TestToggle" + i].GetComponent<ToggleTestImageHook>();
toggle.graphic.canvasRenderer.SetColor(Color.white);
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.CreatePrefab(kPrefabToggleGroupPath, rootGO);
#endif
}
[SetUp]
public virtual void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggle")) as GameObject;
var node = m_PrefabRoot.transform.Find("Canvas/TestToggle");
m_toggle.Add(node.gameObject.GetComponent<Toggle>());
}
[TearDown]
public virtual void TearDown()
{
m_toggle.Clear();
Object.Destroy(m_PrefabRoot);
}
}
[Ignore("Results in error building player (1139182)")]
class ToggleTests : BaseToggleTests
{
[Test]
public void SetIsOnWithoutNotifyWillNotNotify()
{
m_toggle[0].isOn = false;
bool calledOnValueChanged = false;
m_toggle[0].onValueChanged.AddListener(b => { calledOnValueChanged = true; });
m_toggle[0].SetIsOnWithoutNotify(true);
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsFalse(calledOnValueChanged);
}
[Test]
public void NonInteractableCantBeToggled()
{
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].interactable = false;
m_toggle[0].OnSubmit(null);
Assert.IsTrue(m_toggle[0].isOn);
}
[Test]
public void InactiveCantBeToggled()
{
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].enabled = false;
m_toggle[0].OnSubmit(null);
Assert.IsTrue(m_toggle[0].isOn);
}
[UnityTest][Ignore("Test doesn't pass")]
public IEnumerator ToggleOnShouldStartTransition()
{
m_toggle[0].toggleTransition = Toggle.ToggleTransition.Fade;
m_toggle[0].isOn = false;
m_toggle[0].OnSubmit(null);
var hook = m_toggle[0].graphic as ToggleTestImageHook;
yield return new WaitForSeconds(hook.durationTween);
Assert.AreEqual(1, m_toggle[0].graphic.canvasRenderer.GetColor().a);
}
[UnityTest][Ignore("Test doesn't pass")]
public IEnumerator ToggleOffShouldStartTransition()
{
m_toggle[0].toggleTransition = Toggle.ToggleTransition.Fade;
m_toggle[0].isOn = true;
m_toggle[0].OnSubmit(null);
var hook = m_toggle[0].graphic as ToggleTestImageHook;
yield return new WaitForSeconds(hook.durationTween);
Assert.AreEqual(0, m_toggle[0].graphic.canvasRenderer.GetColor().a);
}
[UnityTest][Ignore("Test doesn't pass")]
public IEnumerator ToggleOnTransitionNoneShouldNotStartTransition()
{
m_toggle[0].toggleTransition = Toggle.ToggleTransition.None;
m_toggle[0].isOn = false;
m_toggle[0].OnSubmit(null);
var hook = m_toggle[0].graphic as ToggleTestImageHook;
yield return new WaitForSeconds(hook.durationTween);
Assert.AreEqual(1, m_toggle[0].graphic.canvasRenderer.GetColor().a);
}
[UnityTest][Ignore("Test doesn't pass")]
public IEnumerator ToggleOffTransitionNoneShouldNotStartTransition()
{
m_toggle[0].toggleTransition = Toggle.ToggleTransition.None;
m_toggle[0].isOn = true;
m_toggle[0].OnSubmit(null);
var hook = m_toggle[0].graphic as ToggleTestImageHook;
yield return new WaitForSeconds(hook.durationTween);
Assert.AreEqual(0, m_toggle[0].graphic.canvasRenderer.GetColor().a);
}
}
[Ignore("Results in error building player (1139182)")]
class ToggleGroupTests : BaseToggleTests
{
private ToggleGroup m_toggleGroup;
[SetUp]
public override void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggleGroup")) as GameObject;
m_toggleGroup = m_PrefabRoot.GetComponentInChildren<ToggleGroup>();
m_toggle.AddRange(m_PrefabRoot.GetComponentsInChildren<Toggle>());
}
[TearDown]
public override void TearDown()
{
m_toggleGroup = null;
m_toggle.Clear();
Object.Destroy(m_PrefabRoot);
}
[Test]
public void TogglingOneShouldDisableOthersInGroup()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
m_toggle[1].isOn = true;
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsTrue(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldKeepToggleOnWhenClicking()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldDisableToggleWhenClicking()
{
m_toggleGroup.allowSwitchOff = true;
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);