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Magical-Jumping-Bean/Library/metadata/c3/c3efd39f2cfb43a4c830d4fd5689900f
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2019-09-29 19:40:54 -04:00
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Q€jH€ê€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jñ€=ÿÿÿÿ1€1€ÿÿÿÿÞ€j€ÿÿÿÿH€›€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
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using System.Linq;
using UnityEditor.SceneManagement;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools.TestRunner;
using UnityEngine.TestTools.TestRunner.GUI;
namespace UnityEditor.TestTools.TestRunner.GUI
{
[Serializable]
internal class PlayModeTestListGUI : TestListGUI
{
public override TestMode TestMode
{
get { return TestMode.PlayMode; }
}
public override void PrintHeadPanel()
{
EditorGUILayout.BeginHorizontal(GUILayout.ExpandHeight(false));
base.PrintHeadPanel();
if (GUILayout.Button("Run all in player (" + EditorUserBuildSettings.activeBuildTarget + ")", EditorStyles.toolbarButton))
{
RunTestsInPlayer(null);
}
EditorGUILayout.EndHorizontal();
DrawFilters();
EditorGUILayout.BeginHorizontal(GUILayout.ExpandHeight(false));
EditorGUILayout.EndHorizontal();
}
public override void RenderNoTestsInfo()
{
if (!TestListGUIHelper.SelectedFolderContainsTestAssembly())
{
var noTestText = "No tests to show";
if (!PlayerSettings.playModeTestRunnerEnabled)
{
const string testsArePulledFromCustomAssemblues = "Test Assemblies are defined by Assembly Definitions where you add Unity References \"Test Assemblies\"";
const string infoTextAboutTestsInAllAssemblies =
"To have tests in all assemblies enable it in the Test Runner window context menu";
noTestText += Environment.NewLine + testsArePulledFromCustomAssemblues + Environment.NewLine +
infoTextAboutTestsInAllAssemblies;
}
EditorGUILayout.HelpBox(noTestText, MessageType.Info);
if (GUILayout.Button("Create PlayMode Test Assembly Folder"))
{
TestListGUIHelper.AddFolderAndAsmDefForTesting();
}
}
if (!TestListGUIHelper.CanAddPlayModeTestScriptAndItWillCompile())
{
UnityEngine.GUI.enabled = false;
EditorGUILayout.HelpBox("PlayMode test scripts can only be created in non editor test assemblies.", MessageType.Warning);
}
if (GUILayout.Button("Create Test Script in current folder"))
{
TestListGUIHelper.AddTest();
}
UnityEngine.GUI.enabled = true;
}
protected override void RunTests(TestRunnerFilter filter)
{
// Give user chance to save the changes to their currently open scene because we close it and load our own
var cancelled = !EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
if (cancelled)
return;
filter.ClearResults(newResultList.OfType<TestRunnerFilter.IClearableResult>().ToList());
RerunCallbackData.instance.runFilter = filter;
RerunCallbackData.instance.testMode = TestMode.PlayMode;
var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
testRunnerApi.Execute(new ExecutionSettings()
{
filter = new Filter()
{
categoryNames = filter.categoryNames,
groupNames = filter.groupNames,
testMode = TestMode,
testNames = filter.testNames
}
});
}
protected void RunTestsInPlayer(TestRunnerFilter filter)
{
var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(filter);
var testExecutor = new PlayerLauncher(settings, null, null);
testExecutor.Run();
GUIUtility.ExitGUI();
}
public override TestPlatform TestPlatform { get { return TestPlatform.PlayMode; } }
protected override bool IsBusy()
{
return PlaymodeLauncher.IsRunning || EditorApplication.isCompiling || EditorApplication.isPlaying;