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Magical-Jumping-Bean/Library/metadata/a5/a59c2e62fbd97f84f92c3b546e3903cb
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2019-09-29 19:40:54 -04:00
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using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class TimelineRecordingContextualResponder : IAnimationContextualResponder
{
public WindowState state { get; internal set; }
public TimelineRecordingContextualResponder(WindowState _state)
{
state = _state;
}
//Unsupported stuff
public bool HasAnyCandidates() { return false; }
public bool HasAnyCurves() {return false; }
public void AddCandidateKeys() {}
public void AddAnimatedKeys() {}
public bool IsAnimatable(PropertyModification[] modifications)
{
// search playable assets
for (int i = 0; i < modifications.Length; i++)
{
var iAsset = modifications[i].target as IPlayableAsset;
if (iAsset != null)
{
var curvesOwner = AnimatedParameterUtility.ToCurvesOwner(iAsset, state.editSequence.asset);
if (curvesOwner != null && curvesOwner.HasAnyAnimatableParameters() && curvesOwner.IsParameterAnimatable(modifications[i].propertyPath))
return true;
}
}
// search recordable game objects
foreach (var gameObject in TimelineRecording.GetRecordableGameObjects(state))
{
for (int i = 0; i < modifications.Length; ++i)
{
var modification = modifications[i];
if (AnimationWindowUtility.PropertyIsAnimatable(modification.target, modification.propertyPath, gameObject))
return true;
}
}
return false;
}
public bool IsEditable(Object targetObject)
{
return true; // i.e. all animatable properties are editable
}
public bool KeyExists(PropertyModification[] modifications)
{
if (modifications.Length == 0 || modifications[0].target == null)
return false;
return TimelineRecording.HasKey(modifications, modifications[0].target, state);
}
public bool CandidateExists(PropertyModification[] modifications)
{
return true;
}
public bool CurveExists(PropertyModification[] modifications)
{
if (modifications.Length == 0 || modifications[0].target == null)
return false;
return TimelineRecording.HasCurve(modifications, modifications[0].target, state);
}
public void AddKey(PropertyModification[] modifications)
{
TimelineRecording.AddKey(modifications, state);
state.Refresh();
}
public void RemoveKey(PropertyModification[] modifications)
{
if (modifications.Length == 0)
return;
var target = modifications[0].target;
if (target == null)
return;
TimelineRecording.RemoveKey(modifications[0].target, modifications, state);
var curvesOwner = target as ICurvesOwner;
if (curvesOwner != null)
curvesOwner.SanitizeCurvesData();
state.Refresh();
}
public void RemoveCurve(PropertyModification[] modifications)
{
if (modifications.Length == 0)
return;
var target = modifications[0].target;
if (target == null)
return;
TimelineRecording.RemoveCurve(target, modifications, state);
var curvesOwner = target as ICurvesOwner;
if (curvesOwner != null)
curvesOwner.SanitizeCurvesData();
state.Refresh();
}
public void GoToNextKeyframe(PropertyModification[] modifications)
{
if (modifications.Length == 0 || modifications[0].target == null)
return;
TimelineRecording.NextKey(modifications[0].target, modifications, state);
state.Refresh();
}
public void GoToPreviousKeyframe(PropertyModification[] modifications)
{
TimelineRecording.PrevKey(modifications[0].target, modifications, state);
state.Refresh();