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2019-09-29 19:40:54 -04:00
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>Packages/com.unity.ugui/Runtime/UI/Animation/CoroutineTween.csày¯CoroutineTweenÏusing System.Collections;
using UnityEngine.Events;
namespace UnityEngine.UI.CoroutineTween
{
// Base interface for tweeners,
// using an interface instead of
// an abstract class as we want the
// tweens to be structs.
internal interface ITweenValue
{
void TweenValue(float floatPercentage);
bool ignoreTimeScale { get; }
float duration { get; }
bool ValidTarget();
}
// Color tween class, receives the
// TweenValue callback and then sets
// the value on the target.
internal struct ColorTween : ITweenValue
{
public enum ColorTweenMode
{
All,
RGB,
Alpha
}
public class ColorTweenCallback : UnityEvent<Color> {}
private ColorTweenCallback m_Target;
private Color m_StartColor;
private Color m_TargetColor;
private ColorTweenMode m_TweenMode;
private float m_Duration;
private bool m_IgnoreTimeScale;
public Color startColor
{
get { return m_StartColor; }
set { m_StartColor = value; }
}
public Color targetColor
{
get { return m_TargetColor; }
set { m_TargetColor = value; }
}
public ColorTweenMode tweenMode
{
get { return m_TweenMode; }
set { m_TweenMode = value; }
}
public float duration
{
get { return m_Duration; }
set { m_Duration = value; }
}
public bool ignoreTimeScale
{
get { return m_IgnoreTimeScale; }
set { m_IgnoreTimeScale = value; }
}
public void TweenValue(float floatPercentage)
{
if (!ValidTarget())
return;
var newColor = Color.Lerp(m_StartColor, m_TargetColor, floatPercentage);
if (m_TweenMode == ColorTweenMode.Alpha)
{
newColor.r = m_StartColor.r;
newColor.g = m_StartColor.g;
newColor.b = m_StartColor.b;
}
else if (m_TweenMode == ColorTweenMode.RGB)
{
newColor.a = m_StartColor.a;
}
m_Target.Invoke(newColor);
}
public void AddOnChangedCallback(UnityAction<Color> callback)
{
if (m_Target == null)
m_Target = new ColorTweenCallback();
m_Target.AddListener(callback);
}
public bool GetIgnoreTimescale()
{
return m_IgnoreTimeScale;
}
public float GetDuration()
{
return m_Duration;
}
public bool ValidTarget()
{
return m_Target != null;
}
}
// Float tween class, receives the
// TweenValue callback and then sets
// the value on the target.
internal struct FloatTween : ITweenValue
{
public class FloatTweenCallback : UnityEvent<float> {}
private FloatTweenCallback m_Target;
private float m_StartValue;
private float m_TargetValue;
private float m_Duration;
private bool m_IgnoreTimeScale;
public float startValue
{
get { return m_StartValue; }
set { m_StartValue = value; }
}
public float targetValue
{
get { return m_TargetValue; }
set { m_TargetValue = value; }
}
public float duration
{
get { return m_Duration; }
set { m_Duration = value; }
}
public bool ignoreTimeScale
{
get { return m_IgnoreTimeScale; }
set { m_IgnoreTimeScale = value; }
}
public void TweenValue(float floatPercentage)
{
if (!ValidTarget())
return;
var newValue = Mathf.Lerp(m_StartValue, m_TargetValue, floatPercentage);
m_Target.Invoke(newValue);
}
public void AddOnChangedCallback(UnityAction<float> callback)
{
if (m_Target == null)
m_Target = new FloatTweenCallback();
m_Target.AddListener(callback);
}
public bool GetIgnoreTimescale()
{
return m_IgnoreTimeScale;
}
public float GetDuration()
{
return m_Duration;
}
public bool ValidTarget()
{
return m_Target != null;
}
}
// Tween runner, executes the given tween.
// The coroutine will live within the given
// behaviour container.
internal class TweenRunner<T> where T : struct, ITweenValue
{
protected MonoBehaviour m_CoroutineContainer;
protected IEnumerator m_Tween;
// utility function for starting the tween
private static IEnumerator Start(T tweenInfo)
{
if (!tweenInfo.ValidTarget())
yield break;
var elapsedTime = 0.0f;
while (elapsedTime < tweenInfo.duration)
{
elapsedTime += tweenInfo.ignoreTimeScale ? Time.unscaledDeltaTime : Time.deltaTime;
var percentage = Mathf.Clamp01(elapsedTime / tweenInfo.duration);
tweenInfo.TweenValue(percentage);
yield return null;
}
tweenInfo.TweenValue(1.0f);
}
public void Init(MonoBehaviour coroutineContainer)
{
m_CoroutineContainer = coroutineContainer;
}
public void StartTween(T info)
{
if (m_CoroutineContainer == null)
{
Debug.LogWarning("Coroutine container not configured... did you forget to call Init?");
return;
}
StopTween();
if (!m_CoroutineContainer.gameObject.activeInHierarchy)
{
info.TweenValue(1.0f);
return;
}
m_Tween = Start(info);
m_CoroutineContainer.StartCoroutine(m_Tween);
}
public void StopTween()
{
if (m_Tween != null)
{
m_CoroutineContainer.StopCoroutine(m_Tween);
m_Tween = null;