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Magical-Jumping-Bean/Library/metadata/34/3411e19edd44cfd46b548b058c3bc36c
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2019-09-29 19:40:54 -04:00
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€ /Þ€#0€.€,1€ €§2@¾€¶ 3@Þ€#4€.€,5€H€»ÿÿÿÿ6€1€1€ÿÿÿÿ7@Þ€€8Q€j€9H€Æÿÿÿÿ:€1€1€ÿÿÿÿ;@Þ€€<Q€j€=H€Øÿÿÿÿ>€1€1€ÿÿÿÿ?@Þ€€@Q€j€AMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×Ü�Z56 :!@iÁJ*�€7€ÿÿÿÿ€¦€²€E€ Þ€€.€€(a€ Þ€€.€€†€r€ Þ€ €.€
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€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespace|€\ày¯àÀCéÝDüM¶E¸Pȳ<ÆSPackages/com.unity.test-framework/UnityEditor.TestRunner/TestBuildAssemblyFilter.csày¯TestBuildAssemblyFilter+using System.Linq;
using UnityEditor.Build;
namespace UnityEditor.TestRunner
{
internal class TestBuildAssemblyFilter : IFilterBuildAssemblies
{
private const string nunitAssemblyName = "nunit.framework";
private const string unityTestRunnerAssemblyName = "UnityEngine.TestRunner";
public int callbackOrder { get; }
public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies)
{
if ((buildOptions & BuildOptions.IncludeTestAssemblies) == BuildOptions.IncludeTestAssemblies || PlayerSettings.playModeTestRunnerEnabled)
{
return assemblies;
}
return assemblies.Where(x => !x.Contains(nunitAssemblyName) && !x.Contains(unityTestRunnerAssemblyName)).ToArray();