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Magical-Jumping-Bean/Library/metadata/24/24a158219395ebf44a60547b97784ddc
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B…9Y¾O¤E·y‡ÔÍQPackages/com.unity.test-framework/UnityEngine.TestRunner/Utils/CoroutineRunner.csày¯CoroutineRunnerŠ using System;
using System.Collections;
using NUnit.Framework.Internal;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools.Utils
{
internal class CoroutineRunner
{
private bool m_Running;
private bool m_TestFailed;
private bool m_Timeout;
private readonly MonoBehaviour m_Controller;
private readonly UnityTestExecutionContext m_Context;
private Coroutine m_TimeOutCoroutine;
private IEnumerator m_TestCoroutine;
internal const int k_DefaultTimeout = 1000 * 180;
public CoroutineRunner(MonoBehaviour playmodeTestsController, UnityTestExecutionContext context)
{
m_Controller = playmodeTestsController;
m_Context = context;
}
public IEnumerator HandleEnumerableTest(IEnumerator testEnumerator)
{
if (m_Context.TestCaseTimeout == 0)
{
m_Context.TestCaseTimeout = k_DefaultTimeout;
}
do
{
if (!m_Running)
{
m_Running = true;
m_TestCoroutine = ExMethod(testEnumerator, m_Context.TestCaseTimeout);
m_Controller.StartCoroutine(m_TestCoroutine);
}
if (m_TestFailed)
{
StopAllRunningCoroutines();
yield break;
}
if (m_Context.ExecutionStatus == TestExecutionStatus.StopRequested || m_Context.ExecutionStatus == TestExecutionStatus.AbortRequested)
{
StopAllRunningCoroutines();
yield break;
}
yield return null;
}
while (m_Running);
}
private void StopAllRunningCoroutines()
{
if (m_TimeOutCoroutine != null)
{
m_Controller.StopCoroutine(m_TimeOutCoroutine);
}
if (m_TestCoroutine != null)
{
m_Controller.StopCoroutine(m_TestCoroutine);
}
}
private IEnumerator ExMethod(IEnumerator e, int timeout)
{
m_TimeOutCoroutine = m_Controller.StartCoroutine(StartTimer(e, timeout,
() =>
{
m_TestFailed = true;
m_Timeout = true;
m_Running = false;
}));
yield return m_Controller.StartCoroutine(e);
m_Controller.StopCoroutine(m_TimeOutCoroutine);
m_Running = false;
}
private IEnumerator StartTimer(IEnumerator coroutineToBeKilled, int timeout, Action onTimeout)
{
yield return new WaitForSecondsRealtime(timeout / 1000f);
if (coroutineToBeKilled != null)
m_Controller.StopCoroutine(coroutineToBeKilled);
if (onTimeout != null)
onTimeout();
}
public bool HasFailedWithTimeout()
{
return m_Timeout;
}
public int GetDefaultTimeout()
{