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Magical-Jumping-Bean/Library/metadata/ef/ef5fa6e2005defb4ab5142723827b58e
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2019-09-29 19:40:54 -04:00
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 Þ€#!.€,"€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ%.€j&Õ€“ÿÿÿÿ'1€1€ÿÿÿÿ(ÀÞ)€j€ÿÿÿÿ*H€›€ÿÿÿÿ+1€1€ÿÿÿÿ,@Þ-Q€j.y
 /Þ€#0.€,1 €§2@¾€¶ 3@Þ€#4.€,5H€»ÿÿÿÿ61€1€ÿÿÿÿ7@Þ8Q€j9H€Æÿÿÿÿ:1€1€ÿÿÿÿ;@Þ<Q€j=H€Øÿÿÿÿ>1€1€ÿÿÿÿ?@Þ@Q€jAMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×ÜZ56 :!@iÁJ*€7€ÿÿÿÿ¦€²E Þ.(a Þ.€r Þ .
H€«€ÿÿÿÿ 1€1€ÿÿÿÿ @Þ
Q€jH€ê€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jñ€=ÿÿÿÿ1€1€ÿÿÿÿÞ€j€ÿÿÿÿH€›€ÿÿÿÿ1€1€ÿÿÿÿ@ÞQ€jy
 Þ.y€Q Þ. Þ€X!H€iÿÿÿÿ"1€1€ÿÿÿÿ#@Þ$Q€j%H€uÿÿÿÿ&1€1€ÿÿÿÿ'@Þ(Q€j)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacehh\ày¯È,þõj.ÕþKº$'ƒr[è>Packages/com.unity.timeline/Editor/Utilities/BindingUtility.csày¯BindingUtilityªusing System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
static class BindingUtility
{
public static Type GetRequiredBindingType(PlayableBinding binding)
{
return binding.outputTargetType;
}
public static void Bind(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
{
if (director == null || bindTo == null || TimelineWindow.instance == null)
return;
TimelineWindow.instance.state.previewMode = false; // returns all objects to previous state
TimelineUndo.PushUndo(director, "PlayableDirector Binding");
director.SetGenericBinding(bindTo, objectToBind);
TimelineWindow.instance.state.rebuildGraph = true;
}
public static BindingAction GetBindingAction(Type requiredBindingType, Object objectToBind)
{
if (requiredBindingType == null || objectToBind == null)
return BindingAction.DoNotBind;
// prevent drag and drop of prefab assets
if (PrefabUtility.IsPartOfPrefabAsset(objectToBind))
return BindingAction.DoNotBind;
if (requiredBindingType.IsInstanceOfType(objectToBind))
return BindingAction.BindDirectly;
var draggedGameObject = objectToBind as GameObject;
if (!typeof(Component).IsAssignableFrom(requiredBindingType) || draggedGameObject == null)
return BindingAction.DoNotBind;
if (draggedGameObject.GetComponent(requiredBindingType) == null)
return BindingAction.BindToMissingComponent;
return BindingAction.BindToExistingComponent;
}
}
enum BindingAction
{
DoNotBind,
BindDirectly,
BindToExistingComponent,