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Magical-Jumping-Bean/Library/metadata/7f/7fc2147e42d71644aad0eaf9a3526249
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2019-09-29 19:40:54 -04:00
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®Ÿ:%&”APackages/com.unity.timeline/Editor/Utilities/DisplayNameHelper.csày¯DisplayNameHelperÉusing System.Text;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
static class DisplayNameHelper
{
static readonly string k_NoAssetDisplayName = L10n.Tr("<No Asset>");
static readonly string k_ReadOnlyDisplayName = L10n.Tr("[Read Only]");
static readonly StringBuilder k_StringBuilder = new StringBuilder();
public static string GetDisplayName(ISequenceState sequence)
{
string displayName = sequence.director != null ? GetDisplayName(sequence.director) : GetDisplayName(sequence.asset);
if (sequence.asset != null && sequence.isReadOnly)
displayName += " " + k_ReadOnlyDisplayName;
return displayName;
}
public static string GetDisplayName(PlayableAsset asset)
{
return asset != null ? asset.name : k_NoAssetDisplayName;
}
public static string GetDisplayName(PlayableDirector director)
{
k_StringBuilder.Length = 0;
k_StringBuilder.Append(GetDisplayName(director.playableAsset));
k_StringBuilder.Append(" (").Append(director.name).Append(')');