Files
Magical-Jumping-Bean/Library/metadata/58/589533fb2413e3e4fba7df13a6a75bf2
T

99 lines
9.1 KiB
Plaintext
Raw Normal View History

2019-09-29 19:40:54 -04:00
í$x2019.2.3f1þÿÿÿÿÿ’3$øÌuñ옲e+ Í=^7€ÿÿÿÿ€¦€²€Ѐ¦€¦€¦€#¦€+H€3ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€ Q€j€
H€<ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€Õ€Iÿÿÿÿ€1€1€ÿÿÿÿÀÞ€€H€j€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€™€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef ÿÿfš†!ë5˜9Ý4QÁóBí7€ÿÿÿÿ€¦€²€
E€ Þ€#€.€,€5a€ Þ€#€.€,€†€r€ Þ€# €.€,
€H€«€ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€ñ€JÿÿÿÿÀ1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€\›€ÿÿÿÿ€H€rÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€H€wÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€H€€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€#!€.€,"€€…ÿÿÿÿ#@1€1€ÿÿÿÿ$Þ€€%.€j€&Õ€“ÿÿÿÿ'€1€1€ÿÿÿÿ(ÀÞ€€)€j€ÿÿÿÿ*€H€›€ÿÿÿÿ+€1€1€ÿÿÿÿ,@Þ€€-Q€j€.y€
€ /Þ€#0€.€,1€ €§2@¾€¶ 3@Þ€#4€.€,5€H€»ÿÿÿÿ6€1€1€ÿÿÿÿ7@Þ€€8Q€j€9H€Æÿÿÿÿ:€1€1€ÿÿÿÿ;@Þ€€<Q€j€=H€Øÿÿÿÿ>€1€1€ÿÿÿÿ?@Þ€€@Q€j€AMonoImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariantsÿÿ£Gñ×Ü�Z56 :!@iÁJ*�€7€ÿÿÿÿ€¦€²€E€ Þ€€.€€(a€ Þ€€.€€†€r€ Þ€ €.€
€H€«€ÿÿÿÿ €1€1€ÿÿÿÿ @Þ€€
Q€j€H€ê€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€ñ€=ÿÿÿÿ€1€1€ÿÿÿÿ€Þ€€€j€ÿÿÿÿ€H€›€ÿÿÿÿ€1€1€ÿÿÿÿ@Þ€€Q€j€y€
€ Þ€€.€€y€Q Þ€€.€ €Þ€X!H€iÿÿÿÿ"€1€1€ÿÿÿÿ#@Þ€€$Q€j€%H€uÿÿÿÿ&€1€1€ÿÿÿÿ'@Þ€€(Q€j€)PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacelp\ày¯Ð˜…Y3¿B1>N¿zý1jzµ/BPackages/com.unity.ugui/Tests/Runtime/Layout/LayoutGroupScaling.csày¯LayoutGroupScalingusing System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
// test for case 879374 - Checks that layout group children scale properly when scaleWidth / scaleHeight are toggled
namespace LayoutTests
{
public class LayoutGroupScaling : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/LayoutGroupScalingPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
rootCanvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
rootCanvasGO.transform.SetParent(rootGO.transform);
var layoutGroupGO = new GameObject("LayoutGroup");
layoutGroupGO.transform.SetParent(rootCanvasGO.transform);
HorizontalLayoutGroup layoutGroup = layoutGroupGO.AddComponent<HorizontalLayoutGroup>();
layoutGroup.childControlHeight = true;
layoutGroup.childControlWidth = true;
ContentSizeFitter contentSizeFitter = layoutGroupGO.AddComponent<ContentSizeFitter>();
contentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
contentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
for (int i = 0; i < 10; i++)
{
var elementGO = new GameObject("image(" + i + ")", typeof(Image));
var layoutElement = elementGO.AddComponent<LayoutElement>();
layoutElement.preferredWidth = 50;
layoutElement.preferredHeight = 50;
elementGO.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
elementGO.transform.SetParent(layoutGroupGO.transform);
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("LayoutGroupScalingPrefab")) as GameObject;
new GameObject("Camera", typeof(Camera));
}
[UnityTest]
public IEnumerator LayoutGroup_CorrectChildScaling()
{
GameObject layoutGroupGO = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>().gameObject;
Rect dimentions = (layoutGroupGO.transform as RectTransform).rect;
layoutGroupGO.GetComponent<HorizontalLayoutGroup>().childScaleWidth = true;
layoutGroupGO.GetComponent<HorizontalLayoutGroup>().childScaleHeight = true;
yield return null;
Rect newDimentions = (layoutGroupGO.transform as RectTransform).rect;
Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width));
Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height));
yield return null;
Object.DestroyImmediate(layoutGroupGO.GetComponent<HorizontalLayoutGroup>());
VerticalLayoutGroup layoutGroup = layoutGroupGO.AddComponent<VerticalLayoutGroup>();
layoutGroup.childControlHeight = true;
layoutGroup.childControlWidth = true;
yield return null;
dimentions = (layoutGroupGO.transform as RectTransform).rect;
layoutGroup.childScaleWidth = true;
layoutGroup.childScaleHeight = true;
yield return null;
newDimentions = (layoutGroupGO.transform as RectTransform).rect;
Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width));
Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height));
}
[TearDown]
public void TearDown()
{
Object.Destroy(m_PrefabRoot);