Files
ICDBWTMAG2020/Assets/Scripts/GameScript.cs
T

75 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameScript : MonoBehaviour
{
public GameObject Object;
public GameObject Dirt;
public Sprite[] ObjectSprites;
private bool clicked = false;
private GameObject pickedUpItem;
// Start is called before the first frame update
void Start()
{
clicked = false;
Object.GetComponent<SpriteRenderer>().sprite =
ObjectSprites[Random.Range(0, ObjectSprites.Length)];
Object.AddComponent<BoxCollider2D>();
Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.4f;
for(int i = 0; i < 20; i++)
{
float xBound = Random.Range(-boundary.x, boundary.x);
float yBound = Random.Range(-boundary.y, boundary.y);
Instantiate(Dirt, new Vector2(xBound, yBound), Quaternion.identity);
}
}
// Update is called once per frame
void Update()
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
if (Input.GetMouseButtonDown(0))
{
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null)
{
if (hit.collider.gameObject.tag == "Item" && !clicked)
{
pickedUpItem = hit.collider.gameObject;
clicked = true;
Cursor.visible = false;
} else if (hit.collider.gameObject.tag == "Item" && clicked)
{
clicked = false;
Cursor.visible = true;
}
//Debug.Log("Clicked " + pickedUpItem.name);
}
}
if(clicked)
{
pickedUpItem.transform.position = mousePos2D;
}
}
}