Reworked collision detection so it doesn't break if the mouse moves too fast and cleaning items don't sproadically shake when collision gets funky
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@@ -105,7 +105,7 @@ BoxCollider2D:
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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@@ -106,7 +106,7 @@ BoxCollider2D:
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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