Reworked collision detection so it doesn't break if the mouse moves too fast and cleaning items don't sproadically shake when collision gets funky

This commit is contained in:
Gregory Campbell
2020-06-05 14:49:25 -04:00
parent b51124c1b4
commit fd0aa415da
5 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -105,7 +105,7 @@ BoxCollider2D:
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
+1 -1
View File
@@ -106,7 +106,7 @@ BoxCollider2D:
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}