Fixed some collision issues with the gem and pick up issues with the spray bottle

This commit is contained in:
Gregory Campbell
2020-06-02 20:42:40 -04:00
parent c6681f9555
commit fa40a54794
5 changed files with 14 additions and 3 deletions
+8 -1
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@@ -591,8 +591,12 @@ PolygonCollider2D:
- {x: -0.96, y: 0.03} - {x: -0.96, y: 0.03}
- {x: -0.71, y: 0.049999997} - {x: -0.71, y: 0.049999997}
- {x: -0.761466, y: -0.4145093} - {x: -0.761466, y: -0.4145093}
- {x: -0.48282623, y: 0.1463809}
- {x: -0.35, y: 0.17999999} - {x: -0.35, y: 0.17999999}
- {x: -0.13568974, y: 0.7300887} - {x: -0.13568974, y: 0.7300887}
- {x: -0.1828394, y: 0.10487938}
- {x: -0.2330389, y: -0.1875515}
- {x: -0.57791233, y: -0.04764223}
- {x: -0.2898903, y: -0.4308114} - {x: -0.2898903, y: -0.4308114}
- {x: 0.29398346, y: -0.33216858} - {x: 0.29398346, y: -0.33216858}
- {x: 0.14999999, y: 0.84999996} - {x: 0.14999999, y: 0.84999996}
@@ -600,8 +604,11 @@ PolygonCollider2D:
- {x: 0.19, y: 0.53} - {x: 0.19, y: 0.53}
- {x: 0.39, y: 0.29999998} - {x: 0.39, y: 0.29999998}
- {x: 0.5006342, y: -0.30840397} - {x: 0.5006342, y: -0.30840397}
- {x: 0.64, y: 0.14999999} - {x: 0.8028927, y: -0.18389893}
- {x: 0.6671772, y: -0.040239334}
- {x: 0.81, y: 0.099999994} - {x: 0.81, y: 0.099999994}
- {x: 0.98599625, y: -0.00033330917}
- {x: 0.83942986, y: -0.12882042}
- {x: 0.7198019, y: -0.33409262} - {x: 0.7198019, y: -0.33409262}
- {x: 1.17, y: -0.12} - {x: 1.17, y: -0.12}
- {x: 1.18, y: -0.34} - {x: 1.18, y: -0.34}
+5 -2
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@@ -17,7 +17,7 @@ public class GameScript : MonoBehaviour
{ {
clicked = false; clicked = false;
float sizeChange = Random.Range(1f, 2f); float sizeChange = Random.Range(0.75f, 1.5f);
Object.GetComponent<SpriteRenderer>().sprite = Object.GetComponent<SpriteRenderer>().sprite =
ObjectSprites[Random.Range(0, ObjectSprites.Length)]; ObjectSprites[Random.Range(0, ObjectSprites.Length)];
@@ -25,7 +25,10 @@ public class GameScript : MonoBehaviour
Object.AddComponent<BoxCollider2D>(); Object.AddComponent<BoxCollider2D>();
Object.GetComponent<BoxCollider2D>().size *= sizeChange; Object.GetComponent<BoxCollider2D>().size *= sizeChange;
Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.3f; Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.45f;
Destroy(Object.GetComponent<BoxCollider2D>());
Object.AddComponent<PolygonCollider2D>();
for(int i = 0; i < Random.Range(10, 30); i++) for(int i = 0; i < Random.Range(10, 30); i++)
{ {
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+1
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@@ -6,6 +6,7 @@ TagManager:
tags: tags:
- Object - Object
- Item - Item
- Dirt
layers: layers:
- Default - Default
- TransparentFX - TransparentFX