Fixed some collision issues with the gem and pick up issues with the spray bottle

This commit is contained in:
Gregory Campbell
2020-06-02 20:42:40 -04:00
parent c6681f9555
commit fa40a54794
5 changed files with 14 additions and 3 deletions
+5 -2
View File
@@ -17,7 +17,7 @@ public class GameScript : MonoBehaviour
{
clicked = false;
float sizeChange = Random.Range(1f, 2f);
float sizeChange = Random.Range(0.75f, 1.5f);
Object.GetComponent<SpriteRenderer>().sprite =
ObjectSprites[Random.Range(0, ObjectSprites.Length)];
@@ -25,7 +25,10 @@ public class GameScript : MonoBehaviour
Object.AddComponent<BoxCollider2D>();
Object.GetComponent<BoxCollider2D>().size *= sizeChange;
Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.3f;
Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.45f;
Destroy(Object.GetComponent<BoxCollider2D>());
Object.AddComponent<PolygonCollider2D>();
for(int i = 0; i < Random.Range(10, 30); i++)
{