Fixed some collision issues with the gem and pick up issues with the spray bottle
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@@ -17,7 +17,7 @@ public class GameScript : MonoBehaviour
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{
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clicked = false;
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float sizeChange = Random.Range(1f, 2f);
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float sizeChange = Random.Range(0.75f, 1.5f);
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Object.GetComponent<SpriteRenderer>().sprite =
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ObjectSprites[Random.Range(0, ObjectSprites.Length)];
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@@ -25,7 +25,10 @@ public class GameScript : MonoBehaviour
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Object.AddComponent<BoxCollider2D>();
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Object.GetComponent<BoxCollider2D>().size *= sizeChange;
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Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.3f;
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Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.45f;
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Destroy(Object.GetComponent<BoxCollider2D>());
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Object.AddComponent<PolygonCollider2D>();
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for(int i = 0; i < Random.Range(10, 30); i++)
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{
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