Proper spraying and wiping of polish objects implemented

This commit is contained in:
Gregory Campbell
2020-06-02 20:11:26 -04:00
parent 6ce00f5f25
commit e339c334a3
13 changed files with 136 additions and 65 deletions
-14
View File
@@ -131,7 +131,6 @@ GameObject:
m_Component:
- component: {fileID: 317481905}
- component: {fileID: 317481904}
- component: {fileID: 317481906}
m_Layer: 0
m_Name: Object
m_TagString: Object
@@ -203,18 +202,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &317481906
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 317481903}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1ee23683ea369cc46acd31c562ef7a65, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
@@ -410,7 +397,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
Object: {fileID: 317481903}
Dirt: {fileID: 5810670192936853663, guid: 6c319566e78e59d4b848e83cbf6cb8c5, type: 3}
Spray: {fileID: 1877631211027388265, guid: cf0e463e9e067dc4680f2204fac7d819, type: 3}
ObjectSprites:
- {fileID: 21300000, guid: f86f46202b4377743b719984d5bb8396, type: 3}
--- !u!4 &1664203757