Proper spraying and wiping of polish objects implemented
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@@ -10,6 +10,8 @@ GameObject:
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m_Component:
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- component: {fileID: 1877631211027388270}
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- component: {fileID: 1877631211027388271}
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- component: {fileID: 3195788105519220331}
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- component: {fileID: 5073414373199561649}
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m_Layer: 0
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m_Name: CleanerFluid
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m_TagString: Untagged
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@@ -81,3 +83,41 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!114 &3195788105519220331
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1877631211027388265}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fc560be65171acc4ead47d084bd7a4d6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!61 &5073414373199561649
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1877631211027388265}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 5.12, y: 5.12}
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newSize: {x: 5.12, y: 5.12}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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serializedVersion: 2
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m_Size: {x: 5, y: 5}
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m_EdgeRadius: 0
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