Implemented a restart button that starts the game over completely and moved all mouse input based checks to the update function

This commit is contained in:
Gregory Campbell
2020-06-07 14:02:03 -04:00
parent 33e79d91c5
commit e1965d4024
7 changed files with 246 additions and 23 deletions
+110 -1
View File
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+36 -22
View File
@@ -7,9 +7,9 @@ public class GameScript : MonoBehaviour
public GameObject Object;
public GameObject Dirt;
public GameObject Restart;
public Sprite[] ObjectSprites;
private bool clickDown = false;
private bool clicked = false;
private bool gameOver = false;
private int objectsPolished = 0;
@@ -28,32 +28,29 @@ public class GameScript : MonoBehaviour
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
clickDown = true;
}
}
void FixedUpdate()
{
timer += Time.deltaTime;
float seconds = timeLimit - timer;
//Debug.Log((int)seconds);
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
if (clickDown)
{
clickDown = false;
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null)
{
if(hit.collider.gameObject.tag == "Restart" && gameOver)
{
Restart.SetActive(false);
Object.SetActive(true);
Setup();
gameOver = false;
timer = 0.0f;
objectsPolished = 0;
}
if (hit.collider.gameObject.tag == "Item" && !clicked && !gameOver)
{
pickedUpItem = hit.collider.gameObject;
@@ -82,6 +79,21 @@ public class GameScript : MonoBehaviour
}
}
void FixedUpdate()
{
timer += Time.deltaTime;
float seconds = timeLimit - timer;
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
//Debug.Log((int)seconds);
if(clicked)
{
pickedUpItem.transform.position = mousePos2D;
@@ -110,6 +122,8 @@ public class GameScript : MonoBehaviour
GameObject[] leftovers = GameObject.FindGameObjectsWithTag("Dirt");
foreach(GameObject residue in leftovers)
GameObject.Destroy(residue);
Restart.SetActive(true);
}
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