Got a basic particle effect going for when spray is applied and when dirt is removed

This commit is contained in:
Gregory Campbell
2020-06-10 19:55:09 -04:00
parent 32c7f0c5f4
commit de49dff656
9 changed files with 9738 additions and 1 deletions
+2
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@@ -97,6 +97,8 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Spray: {fileID: 1877631211027388265, guid: cf0e463e9e067dc4680f2204fac7d819, type: 3} Spray: {fileID: 1877631211027388265, guid: cf0e463e9e067dc4680f2204fac7d819, type: 3}
Particles: {fileID: 3095590803893992786, guid: 3c878b24dc13d434190206d95f9ffafa,
type: 3}
WipeSounds: WipeSounds:
- {fileID: 8300000, guid: 17da7a2184ca8da4fb716428ebf2619c, type: 3} - {fileID: 8300000, guid: 17da7a2184ca8da4fb716428ebf2619c, type: 3}
- {fileID: 8300000, guid: 34c28207bbad06f438afe38d510705b0, type: 3} - {fileID: 8300000, guid: 34c28207bbad06f438afe38d510705b0, type: 3}
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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3c878b24dc13d434190206d95f9ffafa
PrefabImporter:
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+4 -1
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@@ -6,6 +6,7 @@ using UnityEngine;
public class DirtScript : MonoBehaviour public class DirtScript : MonoBehaviour
{ {
public GameObject Spray; public GameObject Spray;
public GameObject Particles;
public AudioClip[] WipeSounds; public AudioClip[] WipeSounds;
public AudioClip[] SpraySounds; public AudioClip[] SpraySounds;
@@ -26,6 +27,7 @@ public class DirtScript : MonoBehaviour
sprayed = true; sprayed = true;
Instantiate(Spray, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.Euler(Random.Range(0, 2)*180, Random.Range(0, 2)*180, 0)); Instantiate(Spray, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.Euler(Random.Range(0, 2)*180, Random.Range(0, 2)*180, 0));
soundPlayer.PlayOneShot(SpraySounds[Random.Range(0, SpraySounds.Length)]); soundPlayer.PlayOneShot(SpraySounds[Random.Range(0, SpraySounds.Length)]);
Instantiate(Particles, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.identity);
} }
} }
@@ -46,7 +48,8 @@ public class DirtScript : MonoBehaviour
{ {
AudioSource.PlayClipAtPoint(WipeSounds[Random.Range(0, WipeSounds.Length)], Camera.main.transform.position ); AudioSource.PlayClipAtPoint(WipeSounds[Random.Range(0, WipeSounds.Length)], Camera.main.transform.position );
Destroy(this.gameObject); Instantiate(Particles, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.identity);
Destroy(this.gameObject);
} }
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