Set particle effects to destory itself once effect is done
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@@ -42,7 +42,7 @@ ParticleSystem:
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serializedVersion: 6
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lengthInSec: 0.1
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simulationSpeed: 1
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stopAction: 0
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stopAction: 2
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cullingMode: 0
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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