diff --git a/Assets/Scripts/GameScript.cs b/Assets/Scripts/GameScript.cs index f005bb3..10e1b68 100644 --- a/Assets/Scripts/GameScript.cs +++ b/Assets/Scripts/GameScript.cs @@ -32,23 +32,17 @@ public class GameScript : MonoBehaviour { clickDown = true; } - - timer += Time.deltaTime; - float seconds = timeLimit - (timer % 60); - - //Debug.Log((int)seconds); - - if(seconds < 0 && gameOver == false) - { - //Debug.Log(objectsPolished); - gameOver = true; - } } void FixedUpdate() { + timer += Time.deltaTime; + float seconds = timeLimit - timer; + + //Debug.Log((int)seconds); + Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); @@ -60,7 +54,7 @@ public class GameScript : MonoBehaviour RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero); if (hit.collider != null) { - if (hit.collider.gameObject.tag == "Item" && !clicked) + if (hit.collider.gameObject.tag == "Item" && !clicked && !gameOver) { pickedUpItem = hit.collider.gameObject; clicked = true; @@ -93,10 +87,37 @@ public class GameScript : MonoBehaviour pickedUpItem.transform.position = mousePos2D; } - if (GameObject.FindWithTag("Dirt") == null) { - Setup(); + if(seconds < 0 && !gameOver) + { + Debug.Log(objectsPolished); + gameOver = true; + + clicked = false; + Cursor.visible = true; + + if(pickedUpItem != null && pickedUpItem.name == "Rag") + { + pickedUpItem.transform.position = new Vector2(7.25f, 2.5f); + pickedUpItem.transform.rotation = Quaternion.identity; + } else if (pickedUpItem != null && pickedUpItem.name == "SprayBottle"){ + pickedUpItem.transform.position = new Vector2(7.25f, -2.5f); + pickedUpItem.transform.rotation = Quaternion.identity; + } + + Object.SetActive(false); + + //Destorys all dirt and spray gameobjects left over that player didn't clean + GameObject[] leftovers = GameObject.FindGameObjectsWithTag("Dirt"); + foreach(GameObject residue in leftovers) + GameObject.Destroy(residue); + + } + + if (!gameOver && GameObject.FindWithTag("Dirt") == null) { + objectsPolished++; - //Debug.Log("Beat the game/Next Level"); + Setup(); + //Debug.Log("GameOver"); } }