Changed cursor to a funny hand

This commit is contained in:
Gregory Campbell
2020-06-11 19:12:03 -04:00
parent 5f1ccd8cb3
commit 88ef12711f
6 changed files with 150 additions and 3 deletions
+1
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@@ -5931,6 +5931,7 @@ MonoBehaviour:
- {fileID: 21300000, guid: 020a5375eb8ac2c469231f459eb34c5e, type: 3}
- {fileID: 21300000, guid: 33456ea7cbdb49945aac017811868770, type: 3}
- {fileID: 21300000, guid: bc428edaf25b2704cadba9917669b383, type: 3}
CursorArt: {fileID: 2800000, guid: 13916d2b7b554fe4c84f6191ee50c449, type: 3}
--- !u!4 &1664203757
Transform:
m_ObjectHideFlags: 0
+2 -3
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@@ -14,6 +14,7 @@ public class GameScript : MonoBehaviour
public Text Score;
public Text HighScore;
public Sprite[] ObjectSprites;
public Texture2D CursorArt;
private bool clicked = false;
private bool gameOver = false;
@@ -27,6 +28,7 @@ public class GameScript : MonoBehaviour
{
Setup();
Cursor.SetCursor(CursorArt, Vector2.zero, CursorMode.ForceSoftware);
}
@@ -58,12 +60,10 @@ public class GameScript : MonoBehaviour
{
pickedUpItem = hit.collider.gameObject;
clicked = true;
Cursor.visible = false;
} else if (hit.collider != null && clicked)
{
clicked = false;
Cursor.visible = true;
if(pickedUpItem.name == "Rag")
{
@@ -108,7 +108,6 @@ public class GameScript : MonoBehaviour
gameOver = true;
clicked = false;
Cursor.visible = true;
if(pickedUpItem != null && pickedUpItem.name == "Rag")
{
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After

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+140
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