Got a very basic polish implementation working

This commit is contained in:
Gregory Campbell
2020-06-01 20:59:48 -04:00
parent a14c816430
commit 82434fa6c2
4 changed files with 302 additions and 177 deletions
+10 -1
View File
@@ -6,6 +6,7 @@ public class GameScript : MonoBehaviour
{
public GameObject Object;
public Sprite[] ObjectSprites;
private bool clicked = false;
private GameObject pickedUpItem;
@@ -14,6 +15,13 @@ public class GameScript : MonoBehaviour
void Start()
{
clicked = false;
Object.GetComponent<SpriteRenderer>().sprite =
ObjectSprites[Random.Range(0, ObjectSprites.Length)];
Object.AddComponent<PolygonCollider2D>();
Object.transform.GetChild(0).gameObject.SetActive(true);
}
// Update is called once per frame
@@ -34,13 +42,14 @@ public class GameScript : MonoBehaviour
pickedUpItem = hit.collider.gameObject;
clicked = true;
Cursor.visible = false;
} else if (hit.collider.gameObject.tag == "Item" && clicked)
{
clicked = false;
Cursor.visible = true;
}
Debug.Log("Clicked " + pickedUpItem.name);
//Debug.Log("Clicked " + pickedUpItem.name);
}