From 6f9eae46939b178aa6c6c57b8e544fcb08076ae1 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Tue, 2 Jun 2020 20:17:51 -0400 Subject: [PATCH] Implemented end game/level trigger --- Assets/Prefabs/CleanerFluid.prefab | 2 +- Assets/Scripts/GameScript.cs | 7 +++++-- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/Assets/Prefabs/CleanerFluid.prefab b/Assets/Prefabs/CleanerFluid.prefab index 660e979..3dd703e 100644 --- a/Assets/Prefabs/CleanerFluid.prefab +++ b/Assets/Prefabs/CleanerFluid.prefab @@ -14,7 +14,7 @@ GameObject: - component: {fileID: 5073414373199561649} m_Layer: 0 m_Name: CleanerFluid - m_TagString: Untagged + m_TagString: Dirt m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 diff --git a/Assets/Scripts/GameScript.cs b/Assets/Scripts/GameScript.cs index ff8278a..00cf9f2 100644 --- a/Assets/Scripts/GameScript.cs +++ b/Assets/Scripts/GameScript.cs @@ -65,10 +65,13 @@ public class GameScript : MonoBehaviour } if(clicked) - { - + { pickedUpItem.transform.position = mousePos2D; } + if (GameObject.FindWithTag("Dirt") == null) { + //Debug.Log("Beat the game/Next Level"); + } + } }