Implemented small dirt sprites to randomly generate on the object

This commit is contained in:
Gregory Campbell
2020-06-02 19:41:24 -04:00
parent 82434fa6c2
commit 6ce00f5f25
12 changed files with 326 additions and 170 deletions
+26 -2
View File
@@ -4,7 +4,28 @@ using UnityEngine;
public class ObjectScript : MonoBehaviour public class ObjectScript : MonoBehaviour
{ {
void OnCollisionEnter2D(Collision2D other){
/*public GameObject Dirt;
public GameObject Spray;
void Start(){
this.gameObject.AddComponent<BoxCollider2D>();
Vector3 boundary = this.GetComponent<BoxCollider2D>().size;
for(int i = 0; i < 20; i++)
{
float xBound = Random.Range(-boundary.x, boundary.x);
float yBound = Random.Range(-boundary.y, boundary.y);
Instantiate(Dirt, new Vector2(xBound, yBound), Quaternion.identity);
}
}*/
void OnCollisionStay2D(Collision2D other){
/*Texture2D dirt = this.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite.texture;
Texture2D spray = this.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite.texture;
if(!this.transform.GetChild(1).gameObject.activeInHierarchy && if(!this.transform.GetChild(1).gameObject.activeInHierarchy &&
other.gameObject.name == "SprayBottle") other.gameObject.name == "SprayBottle")
@@ -17,7 +38,10 @@ public class ObjectScript : MonoBehaviour
{ {
this.transform.GetChild(0).gameObject.SetActive(false); this.transform.GetChild(0).gameObject.SetActive(false);
this.transform.GetChild(1).gameObject.SetActive(false); this.transform.GetChild(1).gameObject.SetActive(false);
}
//Debug.Log((int)other.transform.position.x + ", " + (int)other.transform.position.y);
}*/
//Debug.Log("Collision"); //Debug.Log("Collision");
+8
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m_EditorClassIdentifier: m_EditorClassIdentifier:
Object: {fileID: 317481903} Object: {fileID: 317481903}
Dirt: {fileID: 5810670192936853663, guid: 6c319566e78e59d4b848e83cbf6cb8c5, type: 3}
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+12 -2
View File
@@ -6,6 +6,8 @@ public class GameScript : MonoBehaviour
{ {
public GameObject Object; public GameObject Object;
public GameObject Dirt;
public GameObject Spray;
public Sprite[] ObjectSprites; public Sprite[] ObjectSprites;
private bool clicked = false; private bool clicked = false;
@@ -18,9 +20,17 @@ public class GameScript : MonoBehaviour
Object.GetComponent<SpriteRenderer>().sprite = Object.GetComponent<SpriteRenderer>().sprite =
ObjectSprites[Random.Range(0, ObjectSprites.Length)]; ObjectSprites[Random.Range(0, ObjectSprites.Length)];
Object.AddComponent<PolygonCollider2D>(); Object.AddComponent<BoxCollider2D>();
Object.transform.GetChild(0).gameObject.SetActive(true); Vector3 boundary = Object.GetComponent<BoxCollider2D>().size * 0.4f;
for(int i = 0; i < 20; i++)
{
float xBound = Random.Range(-boundary.x, boundary.x);
float yBound = Random.Range(-boundary.y, boundary.y);
Instantiate(Dirt, new Vector2(xBound, yBound), Quaternion.identity);
}
} }
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