Added a new object spawning after completion of the current object and items returning to their original position when dropped
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@@ -14,7 +14,7 @@ GameObject:
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- component: {fileID: -4157908487798694971}
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m_Layer: 0
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m_Name: Dirt
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m_TagString: Untagged
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m_TagString: Dirt
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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