Added randomized sprite flipping to instantiation of objects and dirt/fluid sprites

This commit is contained in:
Gregory Campbell
2020-06-06 19:44:55 -04:00
parent 7b24642fe4
commit 48509a8626
2 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ public class DirtScript : MonoBehaviour
if(other.gameObject.name == "SprayBottle" && !sprayed)
{
sprayed = true;
Instantiate(Spray, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.identity);
Instantiate(Spray, new Vector2(this.transform.position.x, this.transform.position.y), Quaternion.Euler(Random.Range(0, 2)*180, Random.Range(0, 2)*180, 0));
}
}