Refactored and reworked mouse based triggers to remove some funky pickup/drop bugs for cleaning items

This commit is contained in:
Gregory Campbell
2020-06-07 14:15:27 -04:00
parent e1965d4024
commit 3df68ebf20
3 changed files with 34 additions and 37 deletions
+1 -1
View File
@@ -297,7 +297,7 @@ GameObject:
- component: {fileID: 1425971016} - component: {fileID: 1425971016}
m_Layer: 0 m_Layer: 0
m_Name: Background m_Name: Background
m_TagString: Untagged m_TagString: Background
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
+3 -7
View File
@@ -36,10 +36,8 @@ public class GameScript : MonoBehaviour
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero); RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null)
{
if(hit.collider.gameObject.tag == "Restart" && gameOver) if(hit.collider != null && hit.collider.gameObject.tag == "Restart" && gameOver)
{ {
Restart.SetActive(false); Restart.SetActive(false);
@@ -51,13 +49,13 @@ public class GameScript : MonoBehaviour
} }
if (hit.collider.gameObject.tag == "Item" && !clicked && !gameOver) if (hit.collider != null && hit.collider.gameObject.tag == "Item" && !clicked && !gameOver)
{ {
pickedUpItem = hit.collider.gameObject; pickedUpItem = hit.collider.gameObject;
clicked = true; clicked = true;
Cursor.visible = false; Cursor.visible = false;
} else if (hit.collider.gameObject.tag == "Item" && clicked) } else if (hit.collider != null && clicked)
{ {
clicked = false; clicked = false;
Cursor.visible = true; Cursor.visible = true;
@@ -77,8 +75,6 @@ public class GameScript : MonoBehaviour
} }
}
} }
+1
View File
@@ -8,6 +8,7 @@ TagManager:
- Item - Item
- Dirt - Dirt
- Restart - Restart
- Background
layers: layers:
- Default - Default
- TransparentFX - TransparentFX