Halved the time since 60 seconds was way too long
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@@ -17,7 +17,7 @@ public class GameScript : MonoBehaviour
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private bool clicked = false;
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private bool gameOver = false;
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private int objectsPolished = 0;
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private int timeLimit = 60;
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private int timeLimit = 30;
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private float timer = 0.0f;
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private GameObject pickedUpItem;
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