using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShakeScript : MonoBehaviour { public Animator animator; public void CamShake() { switch(Random.Range(0,4)) { case 0: animator.SetTrigger("Shake1"); break; case 1: animator.SetTrigger("Shake2"); break; case 2: animator.SetTrigger("Shake3"); break; case 3: animator.SetTrigger("Shake4"); break; } } }