using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GMScript : MonoBehaviour { public GameObject obstacle; public GameObject enemy; private float obstacleSpawnTime; private float obstacleTime = 0.0f; private float enemySpawnTime; private float enemyTime = 0.0f; private float time = 0.0f; private Transform playerPos; private Text score; private Text timer; private Text gameOver; private Text newHighScore; private Text restartPrompt; private Text highScore; void Start() { PlayerPrefs.SetInt("Score", 0); obstacleSpawnTime = Random.Range(5.0f, 15.0f); enemySpawnTime = Random.Range(5.0f, 15.0f); score = GameObject.Find("Score").GetComponent(); timer = GameObject.Find("Timer").GetComponent(); gameOver = GameObject.Find("Game Over").GetComponent(); newHighScore = GameObject.Find("New High Score?").GetComponent(); restartPrompt = GameObject.Find("Restart Prompt").GetComponent(); highScore = GameObject.Find("High Score").GetComponent(); } // Update is called once per frame void Update() { time += Time.deltaTime; obstacleTime += Time.deltaTime; enemyTime += Time.deltaTime; score.text = "Score: " + PlayerPrefs.GetInt("Score"); timer.text = "Time: " + time.ToString("F1"); if(GameObject.FindWithTag("Player") != null) { playerPos = GameObject.FindWithTag("Player").transform; } else { gameOver.text = "Game Over!"; restartPrompt.text = "Press 'R' to \n try again!"; if(PlayerPrefs.GetInt("Score") > PlayerPrefs.GetInt("HighScore") || (PlayerPrefs.GetInt("Score") == PlayerPrefs.GetInt("HighScore") && time > PlayerPrefs.GetFloat("HighTime"))) { newHighScore.text = "New High Score!"; PlayerPrefs.SetInt("HighScore", PlayerPrefs.GetInt("Score")); PlayerPrefs.SetFloat("HighTime", time); } highScore.text = "High Score:\n Score: " + PlayerPrefs.GetInt("HighScore") + "\n Time: " + PlayerPrefs.GetFloat("HighTime").ToString("F1"); PlayerPrefs.SetInt("Score", 0); time = 0.0f; } if(obstacleTime > obstacleSpawnTime) { GameObject newObstacle = Instantiate(obstacle, ValidSpawn(), Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f))); newObstacle.transform.localScale = new Vector2(Random.Range(1.0f, 8.0f), 1.0f); obstacleSpawnTime = Random.Range(5.0f, 15.0f); obstacleTime = 0.0f; } if(enemyTime > enemySpawnTime) { GameObject newEnemy = Instantiate(enemy, ValidSpawn(), Quaternion.identity); float scaleChange = Random.Range(0.5f, 1.5f); newEnemy.transform.localScale = new Vector2(scaleChange, scaleChange); enemySpawnTime = Random.Range(5.0f, 15.0f); enemyTime = 0.0f; } } Vector2 ValidSpawn() { bool valid = false; Vector2 spawn; if(GameObject.FindWithTag("Player") == null) { return new Vector2(Random.Range(-8.0f, 8.0f), Random.Range(-4.0f, 4.0f)); } do{ spawn = new Vector2(Random.Range(-8.0f, 8.0f), Random.Range(-4.0f, 4.0f)); valid = true; if((spawn.x <= playerPos.position.x + 1 && spawn.x >= playerPos.position.x - 1) || (spawn.y <= playerPos.position.y + 1 && spawn.y >= playerPos.position.y - 1)) { valid = false; } }while(!valid); return spawn; } }