using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuScript : MonoBehaviour { void Update(){ Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero); if(Input.GetMouseButtonDown(0)){ if(hit.collider.gameObject.tag == "Play") { SceneManager.LoadScene("Game"); } else if(hit.collider.gameObject.tag == "Quit") { Application.Quit(); } } } }