Gregory Campbell
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f316ebf320
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Added basic particles for when enemy dies
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2020-07-12 01:34:47 -04:00 |
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Gregory Campbell
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e2aef2a35b
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So much audio stuff holy shit
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2020-07-12 01:07:52 -04:00 |
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Gregory Campbell
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d2c7bd90e1
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Added a bunch of audio and implemented gunshots
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2020-07-11 23:35:28 -04:00 |
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Gregory Campbell
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f08dc0fee4
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Added camera shake anytime a bullet is instantiated
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2020-07-11 20:46:20 -04:00 |
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Gregory Campbell
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89f917f787
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Basic main menu implemented
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2020-07-11 20:17:57 -04:00 |
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Gregory Campbell
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e9abec92df
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Renamed game scene and added a button to send the player to the (currently barren) main menu
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2020-07-11 19:09:31 -04:00 |
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Gregory Campbell
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1deb85510d
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Fixed a bug where enemies would spawn instantly if no other enemies were in the game as oppossed to waiting 1-3 seconds
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2020-07-11 19:04:21 -04:00 |
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Gregory Campbell
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86c009379c
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Added UI for info on how to return to the main menu
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2020-07-11 18:58:10 -04:00 |
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Gregory Campbell
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57a6b74aec
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Made the game feel more like a game (and squashed a few bugs)
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2020-07-11 18:46:10 -04:00 |
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Gregory Campbell
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dd8a5af89d
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Fixed bug of life hearts destroying out of order after scene restart
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2020-07-11 17:12:28 -04:00 |
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Gregory Campbell
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a7c5d2bacf
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Added a restart button
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2020-07-11 17:06:59 -04:00 |
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Gregory Campbell
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6d9255749c
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Added game over UI and a high score
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2020-07-11 16:56:25 -04:00 |
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Gregory Campbell
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438e6a0ba1
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Added timer
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2020-07-11 16:25:00 -04:00 |
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Gregory Campbell
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7e0e1002a6
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Added scoring
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2020-07-11 16:19:57 -04:00 |
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Gregory Campbell
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6faf425d06
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Added randomized reload time
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2020-07-11 15:00:26 -04:00 |
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Gregory Campbell
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c1efe59c11
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Implemented lives system
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2020-07-11 14:53:27 -04:00 |
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Gregory Campbell
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5ef8a35f08
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Added UI to let player know if gun is ready to fire
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2020-07-11 14:33:20 -04:00 |
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Gregory Campbell
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3295e58965
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Added all four gun types and firing bullets stable (although there is some slight 'recoil' for some variations)
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2020-07-11 13:26:02 -04:00 |
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Gregory Campbell
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3da029586a
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Added varying sizes to bullets (Need to fix player/bullet collision issues so I can make bullets even smaller without getting spiraling bullet bugs
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2020-07-11 11:31:39 -04:00 |
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Gregory Campbell
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d908f9a503
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Added varying speed for enemies
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2020-07-11 11:23:39 -04:00 |
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Gregory Campbell
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52f18b4e87
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Actually started using the valid spawn function call to make sure nothing spawned on/too close to the player
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2020-07-11 11:18:40 -04:00 |
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Gregory Campbell
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1016b2065a
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Obstacles and enemies both vary in size upon spawning
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2020-07-11 11:01:39 -04:00 |
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Gregory Campbell
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b0b4c2b378
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Added randomization to bullet speed
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2020-07-11 10:51:01 -04:00 |
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Gregory Campbell
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0893d08a17
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Day 1 Finished! Got the bare bones of the game functional. It's basically a game without any polish at the smallest scope possible.
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2020-07-11 01:42:26 -04:00 |
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