Added basic particles for when enemy dies
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@@ -0,0 +1,7 @@
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@@ -240,6 +240,8 @@ MonoBehaviour:
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m_Name:
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particleEffect: {fileID: 427686463867823810, guid: a16a22578ccb09e4e94544b7157c3882,
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type: 3}
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spawnSounds:
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@@ -1831,7 +1831,6 @@ MonoBehaviour:
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- {fileID: 8300000, guid: 718c7a969c7162c4d9a3371ed7e640e2, type: 3}
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damage:
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--- !u!50 &1990476333
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@@ -4,6 +4,7 @@ using UnityEngine;
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public class EnemyScript : MonoBehaviour
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{
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public GameObject particleEffect;
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public AudioClip[] spawnSounds;
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public AudioClip[] defeatSounds;
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@@ -41,6 +42,7 @@ public class EnemyScript : MonoBehaviour
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PlayerPrefs.SetInt("Score", PlayerPrefs.GetInt("Score")+1);
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AudioSource.PlayClipAtPoint(
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defeatSounds[Random.Range(0,defeatSounds.Length)], new Vector3(0, 0, 0));
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Instantiate(particleEffect, transform.position, transform.rotation);
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Destroy(gameObject);
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}
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@@ -48,6 +50,7 @@ public class EnemyScript : MonoBehaviour
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{
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AudioSource.PlayClipAtPoint(
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defeatSounds[Random.Range(0,defeatSounds.Length)], new Vector3(0, 0, 0));
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Instantiate(particleEffect, transform.position, transform.rotation);
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Destroy(gameObject);
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}
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