Fixed bug of life hearts destroying out of order after scene restart
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@@ -68,7 +68,13 @@ public class PlayerScript : MonoBehaviour
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{
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life--;
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Destroy(GameObject.FindWithTag("Life"));
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if(life > 0)
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{
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Destroy(GameObject.Find("Life ("+life+")"));
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} else {
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Destroy(GameObject.Find("Life"));
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}
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}
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}
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