Added a bunch of audio and implemented gunshots
This commit is contained in:
@@ -1731,6 +1731,7 @@ GameObject:
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- component: {fileID: 1990476330}
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- component: {fileID: 1990476333}
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- component: {fileID: 1990476334}
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- component: {fileID: 1990476335}
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- component: {fileID: 1990476332}
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m_Layer: 0
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m_Name: Player
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@@ -1817,6 +1818,20 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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speed: 5
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bullet: {fileID: 6732034634797273297, guid: 349a4a6ef1b872943a50bd3c702d1f8d, type: 3}
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gunshots:
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- {fileID: 8300000, guid: 2961feedab8e5c343a61790bad7949b1, type: 3}
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- {fileID: 8300000, guid: 04e710af10e4bd94e8eb289b690cd004, type: 3}
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- {fileID: 8300000, guid: e7f74ac85912ae74ebb6a79d65954ab7, type: 3}
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- {fileID: 8300000, guid: 718c7a969c7162c4d9a3371ed7e640e2, type: 3}
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- {fileID: 8300000, guid: 8d44d147b421b844c931f21d5778b6b6, type: 3}
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- {fileID: 8300000, guid: f53aa12ee37973f4fa6a988236dc6ea3, type: 3}
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- {fileID: 8300000, guid: 0121e097f0a483244a5d614bc592f2fb, type: 3}
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- {fileID: 8300000, guid: 0314b015087ad3246a9211160fac0f3c, type: 3}
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- {fileID: 8300000, guid: 4ecea409ff0857f4d81d5b22a7a7622e, type: 3}
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- {fileID: 8300000, guid: 6793f14304f8801499a088954e74a608, type: 3}
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- {fileID: 8300000, guid: 1528f757c7a9c6f4aac1fb1f6d029790, type: 3}
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- {fileID: 8300000, guid: 4c9aa55bb1fa7f14b92c8d0b0d673ad5, type: 3}
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damage: []
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--- !u!50 &1990476333
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Rigidbody2D:
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serializedVersion: 4
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@@ -1864,6 +1879,102 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1.28, y: 1.28}
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m_EdgeRadius: 0
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--- !u!82 &1990476335
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1990476329}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1001 &3604935525756744294
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PrefabInstance:
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m_ObjectHideFlags: 0
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