Implemented lives system

This commit is contained in:
Gregory Campbell
2020-07-11 14:53:27 -04:00
parent 5ef8a35f08
commit c1efe59c11
8 changed files with 443 additions and 4 deletions
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@@ -6,9 +6,9 @@ public class PlayerScript : MonoBehaviour
{ {
public float speed; public float speed;
public GameObject bullet; public GameObject bullet;
private int life = 3;
private float translation; private float translation;
private float rotation; private float rotation;
private float nextFire = 0.5f; private float nextFire = 0.5f;
@@ -36,11 +36,16 @@ public class PlayerScript : MonoBehaviour
if(Input.GetButton("Fire1") && myTime > nextFire) if(Input.GetButton("Fire1") && myTime > nextFire)
{ {
nextFire = myTime + 0.5f; nextFire = myTime + 0.5f;
GunFire(Random.Range(0.0f, 360.0f)); GunFire();
nextFire = nextFire - myTime; nextFire = nextFire - myTime;
myTime = 0.0f; myTime = 0.0f;
} }
if(life <= 0)
{
Destroy(gameObject);
}
} }
void FixedUpdate() void FixedUpdate()
@@ -62,12 +67,14 @@ public class PlayerScript : MonoBehaviour
if(other.gameObject.tag == "Enemy") if(other.gameObject.tag == "Enemy")
{ {
Destroy(gameObject); life--;
Destroy(GameObject.FindWithTag("Life"));
} }
} }
void GunFire(float aim) void GunFire()
{ {
int gunSelect = 0; int gunSelect = 0;
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