Added UI for info on how to return to the main menu

This commit is contained in:
Gregory Campbell
2020-07-11 18:58:10 -04:00
parent 57a6b74aec
commit 86c009379c
3 changed files with 93 additions and 8 deletions
+79
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+3
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@@ -23,6 +23,7 @@ public class GMScript : MonoBehaviour
private Text newHighScore; private Text newHighScore;
private Text restartPrompt; private Text restartPrompt;
private Text highScore; private Text highScore;
private Text escapePrompt;
void Start() void Start()
{ {
@@ -36,6 +37,7 @@ public class GMScript : MonoBehaviour
newHighScore = GameObject.Find("New High Score?").GetComponent<Text>(); newHighScore = GameObject.Find("New High Score?").GetComponent<Text>();
restartPrompt = GameObject.Find("Restart Prompt").GetComponent<Text>(); restartPrompt = GameObject.Find("Restart Prompt").GetComponent<Text>();
highScore = GameObject.Find("High Score").GetComponent<Text>(); highScore = GameObject.Find("High Score").GetComponent<Text>();
escapePrompt = GameObject.Find("Escape Prompt").GetComponent<Text>();
} }
@@ -62,6 +64,7 @@ public class GMScript : MonoBehaviour
timer.text = "Time: " + gameOverTime.ToString("F1"); timer.text = "Time: " + gameOverTime.ToString("F1");
gameOver.text = "Game Over!"; gameOver.text = "Game Over!";
restartPrompt.text = "Press 'R' to \n try again!"; restartPrompt.text = "Press 'R' to \n try again!";
escapePrompt.text = "Hit 'esc' to return to the main menu";
if(PlayerPrefs.GetInt("Score") > PlayerPrefs.GetInt("HighScore") if(PlayerPrefs.GetInt("Score") > PlayerPrefs.GetInt("HighScore")
|| (PlayerPrefs.GetInt("Score") == PlayerPrefs.GetInt("HighScore") || (PlayerPrefs.GetInt("Score") == PlayerPrefs.GetInt("HighScore")
+11 -8
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@@ -1,8 +1,11 @@
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