Updated bullet sprite
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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 6732034634797273311}
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- component: {fileID: 6732034634797273296}
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- component: {fileID: 6732034634797273309}
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- component: {fileID: 354341600462715469}
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- component: {fileID: 1694297142030813896}
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- component: {fileID: 6732034634797273310}
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m_Layer: 0
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m_Name: Bullet
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@@ -73,7 +73,7 @@ SpriteRenderer:
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m_SortingLayerID: -886689981
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m_SortingLayer: 2
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: e01bcb0a723af7946bde78f4a1d7ca06, type: 3}
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m_Sprite: {fileID: 21300000, guid: 2baaaf5e8b6a1454d8cf4632ac791a22, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@@ -105,8 +105,8 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 0
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--- !u!61 &354341600462715469
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BoxCollider2D:
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--- !u!60 &1694297142030813896
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -128,9 +128,13 @@ BoxCollider2D:
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 0.32, y: 0.64}
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m_EdgeRadius: 0
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m_Points:
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m_Paths:
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- - {x: -0.099999994, y: 0.32}
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- {x: -0.16, y: 0.25}
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- {x: -0.16, y: -0.31}
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- {x: 0.16, y: -0.31}
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- {x: 0.16, y: 0.32}
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--- !u!114 &6732034634797273310
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MonoBehaviour:
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m_ObjectHideFlags: 0
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