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if(other.gameObject.tag == "Bullet" || other.gameObject.tag == "Player") + if(other.gameObject.tag == "Bullet") + { + PlayerPrefs.SetInt("Score", PlayerPrefs.GetInt("Score")+1); + Destroy(gameObject); + } + + if(other.gameObject.tag == "Player") { Destroy(gameObject); } diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index 8bcde9d..9788d35 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class GMScript : MonoBehaviour { @@ -12,14 +13,17 @@ public class GMScript : MonoBehaviour private float obstacleTime = 0.0f; private float enemySpawnTime; private float enemyTime = 0.0f; - + private float time = 0.0f; private Transform playerPos; + private Text score; void Start() { + PlayerPrefs.SetInt("Score", 0); obstacleSpawnTime = Random.Range(5.0f, 15.0f); enemySpawnTime = Random.Range(5.0f, 15.0f); + score = GameObject.Find("Score").GetComponent(); } @@ -27,11 +31,14 @@ public class GMScript : MonoBehaviour void Update() { + score.text = "Score: " + PlayerPrefs.GetInt("Score"); + if(GameObject.FindWithTag("Player") != null) { playerPos = GameObject.FindWithTag("Player").transform; } + time += Time.deltaTime; obstacleTime += Time.deltaTime; enemyTime += Time.deltaTime;