Minor bug fixes I can fix now that the voting is finished
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@@ -896,10 +896,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_UiScaleMode: 0
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_PhysicalUnit: 3
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@@ -956,10 +956,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_UiScaleMode: 0
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_PhysicalUnit: 3
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@@ -16,6 +16,9 @@ public class EnemyScript : MonoBehaviour
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private AudioSource audioSource;
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private AudioSource audioSource;
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private Vector3 previousPosition;
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private Vector3 currentMovementDirection;
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void Start()
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void Start()
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{
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{
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rb = GetComponent<Rigidbody2D>();
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rb = GetComponent<Rigidbody2D>();
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@@ -39,8 +42,13 @@ public class EnemyScript : MonoBehaviour
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transform.position, player.transform.position, speed * Time.deltaTime);
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transform.position, player.transform.position, speed * Time.deltaTime);
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}
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}
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animator.SetFloat("Horizontal", movement.x);
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if(previousPosition != transform.position) {
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animator.SetFloat("Vertical", movement.y);
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currentMovementDirection = (transform.position - previousPosition);
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previousPosition = transform.position;
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}
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animator.SetFloat("Horizontal", currentMovementDirection.y);
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animator.SetFloat("Vertical", currentMovementDirection.x);
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animator.SetBool("Speed", true);
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animator.SetBool("Speed", true);
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}
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}
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