Minor bug fixes I can fix now that the voting is finished

This commit is contained in:
Gregory Campbell
2020-07-21 18:50:17 -04:00
parent fb302195ed
commit 63cbf887d1
7 changed files with 14 additions and 6 deletions
+2 -2
View File
@@ -896,10 +896,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_UiScaleMode: 0 m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100 m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3 m_PhysicalUnit: 3
+2 -2
View File
@@ -956,10 +956,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_UiScaleMode: 0 m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100 m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3 m_PhysicalUnit: 3
+10 -2
View File
@@ -16,6 +16,9 @@ public class EnemyScript : MonoBehaviour
private AudioSource audioSource; private AudioSource audioSource;
private Vector3 previousPosition;
private Vector3 currentMovementDirection;
void Start() void Start()
{ {
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
@@ -39,8 +42,13 @@ public class EnemyScript : MonoBehaviour
transform.position, player.transform.position, speed * Time.deltaTime); transform.position, player.transform.position, speed * Time.deltaTime);
} }
animator.SetFloat("Horizontal", movement.x); if(previousPosition != transform.position) {
animator.SetFloat("Vertical", movement.y); currentMovementDirection = (transform.position - previousPosition);
previousPosition = transform.position;
}
animator.SetFloat("Horizontal", currentMovementDirection.y);
animator.SetFloat("Vertical", currentMovementDirection.x);
animator.SetBool("Speed", true); animator.SetBool("Speed", true);
} }
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