Added UI to let player know if gun is ready to fire
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@@ -202,6 +202,87 @@ Transform:
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@@ -13,18 +13,26 @@ public class PlayerScript : MonoBehaviour
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private float rotation;
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private float rotation;
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private float nextFire = 0.5f;
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private float nextFire = 0.5f;
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private float myTime = 0.0f;
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private float myTime = 0.0f;
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private GameObject reloaded;
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private Rigidbody2D rb;
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void Awake()
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void Awake()
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{
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}
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void Update()
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void Update()
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{
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{
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reloaded.SetActive(false);
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myTime += Time.deltaTime;
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myTime += Time.deltaTime;
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if(myTime > nextFire)
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{
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reloaded.SetActive(true);
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}
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if(Input.GetButton("Fire1") && myTime > nextFire)
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if(Input.GetButton("Fire1") && myTime > nextFire)
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{
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{
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nextFire = myTime + 0.5f;
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nextFire = myTime + 0.5f;
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@@ -62,12 +70,19 @@ public class PlayerScript : MonoBehaviour
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void GunFire(float aim)
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void GunFire(float aim)
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{
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{
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int gunSelect = Random.Range(0,4);
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int gunSelect = 0;
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GameObject newBullet;
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GameObject newBullet;
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float scaleChange = 1.0f;
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float scaleChange = 1.0f;
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Vector3 pos = PlayerCircle(transform.position);
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Vector3 pos = PlayerCircle(transform.position);
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Quaternion rot = Quaternion.FromToRotation(Vector3.down, transform.position-pos);
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Quaternion rot = Quaternion.FromToRotation(Vector3.down, transform.position-pos);
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if(Random.Range(0,10) == 0)
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{
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gunSelect = Random.Range(1,4);
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}
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switch(gunSelect)
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switch(gunSelect)
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{
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{
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- name: Player
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