Made the game feel more like a game (and squashed a few bugs)
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@@ -88,7 +88,7 @@ public class PlayerScript : MonoBehaviour
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Vector3 pos = PlayerCircle(transform.position);
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Quaternion rot = Quaternion.FromToRotation(Vector3.down, transform.position-pos);
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if(Random.Range(0,10) == 0)
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if(Random.Range(0,8) == 0)
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{
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gunSelect = Random.Range(1,4);
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